mdl::ifm¶
-
[1/294] ‘mdl::ifm::MayaBackplateType(::ifm::MayaBackplateType)’
[3/294] ‘mdl::ifm::MayaBackplateFitType(::ifm::MayaBackplateFitType)’
[25/294] ‘mdl::ifm::IrayProjectionReturn(::ifm::IrayProjectionReturn)’
[27/294] ‘mdl::ifm::IrayProjectionReturn(::base::texture_coordinate_info,float2)’
[28/294] ‘mdl::ifm::IrayProjectionReturn.outTextureCoordinateInfo(::ifm::IrayProjectionReturn)’
[29/294] ‘mdl::ifm::IrayProjectionReturn.outUV(::ifm::IrayProjectionReturn)’
[31/294] ‘mdl::ifm::IrayStateReturn(::ifm::IrayStateReturn)’
[34/294] ‘mdl::ifm::IrayStateReturn.position(::ifm::IrayStateReturn)’
[35/294] ‘mdl::ifm::IrayStateReturn.normal(::ifm::IrayStateReturn)’
[36/294] ‘mdl::ifm::IrayStateReturn.geometryNormal(::ifm::IrayStateReturn)’
[37/294] ‘mdl::ifm::IrayStateReturn.uv(::ifm::IrayStateReturn)’
[38/294] ‘mdl::ifm::IrayStateReturn.uvTangent(::ifm::IrayStateReturn)’
[39/294] ‘mdl::ifm::IrayStateReturn.uvBitangent(::ifm::IrayStateReturn)’
[40/294] ‘mdl::ifm::IrayStateReturn.vertexColor(::ifm::IrayStateReturn)’
[41/294] ‘mdl::ifm::IrayStateReturn.label(::ifm::IrayStateReturn)’
[42/294] ‘mdl::ifm::IrayStateReturn.animationTime(::ifm::IrayStateReturn)’
[43/294] ‘mdl::ifm::IrayStateReturn.normalsDotProduct(::ifm::IrayStateReturn)’
[44/294] ‘mdl::ifm::IrayStateReturn.normalsAngle(::ifm::IrayStateReturn)’
[45/294] ‘mdl::ifm::IrayStateReturn.normalVectorDotProduct(::ifm::IrayStateReturn)’
[46/294] ‘mdl::ifm::IrayStateReturn.normalVectorAngle(::ifm::IrayStateReturn)’
[47/294] ‘mdl::ifm::IrayStateReturn.minimumDistance(::ifm::IrayStateReturn)’
[48/294] ‘mdl::ifm::IrayStateReturn.minimumDistanceVector(::ifm::IrayStateReturn)’
[49/294] ‘mdl::ifm::IrayStateReturn.minimumDistanceAbsoluteVector(::ifm::IrayStateReturn)’
[50/294] ‘mdl::ifm::irayState(int,int,float3,float3[count])’
[51/294] ‘mdl::ifm::IrayTextureReturn(::ifm::IrayTextureReturn)’
[53/294] ‘mdl::ifm::IrayTextureReturn.outColor(::ifm::IrayTextureReturn)’
[54/294] ‘mdl::ifm::IrayTextureReturn.outAlpha(::ifm::IrayTextureReturn)’
[55/294] ‘mdl::ifm::IrayTextureReturn.outNormal(::ifm::IrayTextureReturn)’
[59/294] ‘mdl::ifm::TangentBitangentMapping(::ifm::TangentBitangentMapping)’
[62/294] ‘mdl::ifm::MayaTextureReturn(::ifm::MayaTextureReturn)’
[65/294] ‘mdl::ifm::MayaTextureReturn.outAlpha(::ifm::MayaTextureReturn)’
[66/294] ‘mdl::ifm::MayaTextureReturn.outColor(::ifm::MayaTextureReturn)’
[68/294] ‘mdl::ifm::mayaColorEffects(color,float,color,color,float,float,bool,float,color)’
[71/294] ‘mdl::ifm::MayaIAWorldInverseMatrix(::ifm::MayaIAWorldInverseMatrix)’
[73/294] ‘mdl::ifm::MayaIAWorldInverseMatrix.matrix(::ifm::MayaIAWorldInverseMatrix)’
[74/294] ‘mdl::ifm::MayaMessageCamera(::ifm::MayaMessageCamera)’
[76/294] ‘mdl::ifm::MayaMessageCamera.worldInverseMatrix(::ifm::MayaMessageCamera)’
[77/294] ‘mdl::ifm::MayaMessageCamera.size(::ifm::MayaMessageCamera)’
[78/294] ‘mdl::ifm::mayaCamera(::ifm::MayaIAWorldInverseMatrix,float,float,float2,float)’
[83/294] ‘mdl::ifm::mayaNoise4(float,float,float,float,int)’
[87/294] ‘mdl::ifm::MayaRampAttrInterpolation(::ifm::MayaRampAttrInterpolation)’
[89/294] ‘mdl::ifm::MayaFloatRampAttrEntry(::ifm::MayaFloatRampAttrEntry)’
[90/294] ‘mdl::ifm::MayaFloatRampAttrEntry(float,float,::ifm::MayaRampAttrInterpolation)’
[91/294] ‘mdl::ifm::MayaFloatRampAttrEntry.position(::ifm::MayaFloatRampAttrEntry)’
[92/294] ‘mdl::ifm::MayaFloatRampAttrEntry.floatValue(::ifm::MayaFloatRampAttrEntry)’
[93/294] ‘mdl::ifm::MayaFloatRampAttrEntry.interp(::ifm::MayaFloatRampAttrEntry)’
[94/294] ‘mdl::ifm::MayaColorRampAttrEntry(::ifm::MayaColorRampAttrEntry)’
[95/294] ‘mdl::ifm::MayaColorRampAttrEntry(float,color,::ifm::MayaRampAttrInterpolation)’
[96/294] ‘mdl::ifm::MayaColorRampAttrEntry.position(::ifm::MayaColorRampAttrEntry)’
[97/294] ‘mdl::ifm::MayaColorRampAttrEntry.col(::ifm::MayaColorRampAttrEntry)’
[98/294] ‘mdl::ifm::MayaColorRampAttrEntry.interp(::ifm::MayaColorRampAttrEntry)’
[99/294] ‘mdl::ifm::mayaGetInterpIndices(float,::ifm::MayaFloatRampAttrEntry[count])’
[100/294] ‘mdl::ifm::mayaGetInterpIndices(float,::ifm::MayaColorRampAttrEntry[count])’
[101/294] ‘mdl::ifm::mayaGetInterpIndices(int,int,::ifm::MayaFloatRampAttrEntry[count])’
[102/294] ‘mdl::ifm::mayaGetInterpIndices(int,int,::ifm::MayaColorRampAttrEntry[count])’
[103/294] ‘mdl::ifm::mayaGetInterpWeight(float,::ifm::MayaRampAttrInterpolation,float,float)’
[104/294] ‘mdl::ifm::mayaHermiteInterp(float,float,float,float,float,float,float,float,float)’
[105/294] ‘mdl::ifm::mayaHermiteInterp(float,color,float,color,float,color,float,color,float)’
[106/294] ‘mdl::ifm::mayaGetInterp(float,::ifm::MayaFloatRampAttrEntry[count])’
[107/294] ‘mdl::ifm::mayaGetInterp(float,::ifm::MayaColorRampAttrEntry[count])’
[125/294] ‘mdl::ifm::mayaBulge(float,float,color,color,color,float,float,bool,float2)’
[130/294] ‘mdl::ifm::MayaFileReturn(float,color,float2,color)’
[131/294] ‘mdl::ifm::MayaFileReturn.outAlpha(::ifm::MayaFileReturn)’
[132/294] ‘mdl::ifm::MayaFileReturn.outColor(::ifm::MayaFileReturn)’
[133/294] ‘mdl::ifm::MayaFileReturn.outSize(::ifm::MayaFileReturn)’
[134/294] ‘mdl::ifm::MayaFileReturn.outTransparency(::ifm::MayaFileReturn)’
[141/294] ‘mdl::ifm::MayaRampInterpolation(::ifm::MayaRampInterpolation)’
[145/294] ‘mdl::ifm::MayaRampEntry.position(::ifm::MayaRampEntry)’
[146/294] ‘mdl::ifm::MayaRampEntry.col(::ifm::MayaRampEntry)’
[152/294] ‘mdl::ifm::mayaChannels(color,float,int,int,int,int)’
[153/294] ‘mdl::ifm::MayaCompositeOperation(::ifm::MayaCompositeOperation)’
[155/294] ‘mdl::ifm::mayaFloatComposite(float,float,::ifm::MayaCompositeOperation,float)’
[158/294] ‘mdl::ifm::mayaColorCondition(color,float,color,float,bool)’
[161/294] ‘mdl::ifm::mayaFloatCorrect(float,float,float,float,bool,float,float)’
[163/294] ‘mdl::ifm::MayaLogicOperation(::ifm::MayaLogicOperation)’
[165/294] ‘mdl::ifm::mayaFloatLogic(float,float,::ifm::MayaLogicOperation)’
[166/294] ‘mdl::ifm::mayaColorLogic(color,color,::ifm::MayaLogicOperation)’
[168/294] ‘mdl::ifm::mayaColorMask(color,float,bool,color,float,bool)’
[169/294] ‘mdl::ifm::MayaMathOperation(::ifm::MayaMathOperation)’
[171/294] ‘mdl::ifm::mayaFloatMath(float,float,::ifm::MayaMathOperation)’
[172/294] ‘mdl::ifm::mayaColorMath(color,float,color,float,::ifm::MayaMathOperation)’
[176/294] ‘mdl::ifm::MayaLayeredTextureReturn(::ifm::MayaLayeredTextureReturn)’
[178/294] ‘mdl::ifm::MayaLayeredTextureReturn(float,color,color)’
[179/294] ‘mdl::ifm::MayaLayeredTextureReturn.outAlpha(::ifm::MayaLayeredTextureReturn)’
[180/294] ‘mdl::ifm::MayaLayeredTextureReturn.outColor(::ifm::MayaLayeredTextureReturn)’
[181/294] ‘mdl::ifm::MayaLayeredTextureReturn.outTransparency(::ifm::MayaLayeredTextureReturn)’
[182/294] ‘mdl::ifm::MayaLayeredTextureBlendMode(::ifm::MayaLayeredTextureBlendMode)’
[183/294] ‘mdl::ifm::int(::ifm::MayaLayeredTextureBlendMode)’
[184/294] ‘mdl::ifm::MayaLayeredTextureEntry(::ifm::MayaLayeredTextureEntry)’
[185/294] ‘mdl::ifm::MayaLayeredTextureEntry(color,float,::ifm::MayaLayeredTextureBlendMode,bool)’
[186/294] ‘mdl::ifm::MayaLayeredTextureEntry.col(::ifm::MayaLayeredTextureEntry)’
[187/294] ‘mdl::ifm::MayaLayeredTextureEntry.alpha(::ifm::MayaLayeredTextureEntry)’
[188/294] ‘mdl::ifm::MayaLayeredTextureEntry.blendMode(::ifm::MayaLayeredTextureEntry)’
[189/294] ‘mdl::ifm::MayaLayeredTextureEntry.isVisible(::ifm::MayaLayeredTextureEntry)’
[190/294] ‘mdl::ifm::mayaLayeredTexture(::ifm::MayaLayeredTextureEntry[count],bool)’
[194/294] ‘mdl::ifm::mayaBump2d(float[4],float,float,float,float2,float3)’
[195/294] ‘mdl::ifm::mayaStatePositionBump3d(float,float,float)’
[196/294] ‘mdl::ifm::mayaBump3d(float[4],float,float,float,float,float3)’
[198/294] ‘mdl::ifm::MayaConditionOperation(::ifm::MayaConditionOperation)’
[200/294] ‘mdl::ifm::mayaCondition(float,float,::ifm::MayaConditionOperation,color,color)’
[202/294] ‘mdl::ifm::mayaDistanceBetween(double3,double4x4,double3,double4x4)’
[203/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry(::ifm::MayaDoubleShadingSwitchEntry)’
[204/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry(float2,int)’
[205/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry.inDouble(::ifm::MayaDoubleShadingSwitchEntry)’
[206/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry.inShape(::ifm::MayaDoubleShadingSwitchEntry)’
[207/294] ‘mdl::ifm::mayaDoubleShadingSwitch(float2,::ifm::MayaDoubleShadingSwitchEntry[count])’
[211/294] ‘mdl::ifm::MayaMultiplyDivideOperation(::ifm::MayaMultiplyDivideOperation)’
[212/294] ‘mdl::ifm::int(::ifm::MayaMultiplyDivideOperation)’
[213/294] ‘mdl::ifm::mayaMultiplyDivide(::ifm::MayaMultiplyDivideOperation,float3,float3)’
[214/294] ‘mdl::ifm::MayaPlace2dTextureReturn(::ifm::MayaPlace2dTextureReturn)’
[215/294] ‘mdl::ifm::MayaPlace2dTextureReturn(float2,float2)’
[216/294] ‘mdl::ifm::MayaPlace2dTextureReturn.outUV(::ifm::MayaPlace2dTextureReturn)’
[217/294] ‘mdl::ifm::MayaPlace2dTextureReturn.outUvFilterSize(::ifm::MayaPlace2dTextureReturn)’
[219/294] ‘mdl::ifm::MayaPlusMinusAverageOperation(::ifm::MayaPlusMinusAverageOperation)’
[220/294] ‘mdl::ifm::int(::ifm::MayaPlusMinusAverageOperation)’
[221/294] ‘mdl::ifm::MayaPlusMinusAverageOutput(::ifm::MayaPlusMinusAverageOutput)’
[223/294] ‘mdl::ifm::MayaPlusMinusAverageOutput(float,float2,float3)’
[224/294] ‘mdl::ifm::MayaPlusMinusAverageOutput.output1D(::ifm::MayaPlusMinusAverageOutput)’
[225/294] ‘mdl::ifm::MayaPlusMinusAverageOutput.output2D(::ifm::MayaPlusMinusAverageOutput)’
[226/294] ‘mdl::ifm::MayaPlusMinusAverageOutput.output3D(::ifm::MayaPlusMinusAverageOutput)’
[228/294] ‘mdl::ifm::MayaProjectionProjType(::ifm::MayaProjectionProjType)’
[230/294] ‘mdl::ifm::MayaProjectionFitType(::ifm::MayaProjectionFitType)’
[232/294] ‘mdl::ifm::MayaProjectionFitFill(::ifm::MayaProjectionFitFill)’
[234/294] ‘mdl::ifm::MayaProjectionReturn(::ifm::MayaProjectionReturn)’
[236/294] ‘mdl::ifm::MayaProjectionReturn(float,color,color)’
[237/294] ‘mdl::ifm::MayaProjectionReturn.outAlpha(::ifm::MayaProjectionReturn)’
[238/294] ‘mdl::ifm::MayaProjectionReturn.outColor(::ifm::MayaProjectionReturn)’
[239/294] ‘mdl::ifm::MayaProjectionReturn.outTransparency(::ifm::MayaProjectionReturn)’
[245/294] ‘mdl::ifm::MayaRemapValueReturn(::ifm::MayaRemapValueReturn)’
[248/294] ‘mdl::ifm::MayaRemapValueReturn.outValue(::ifm::MayaRemapValueReturn)’
[249/294] ‘mdl::ifm::MayaRemapValueReturn.outColor(::ifm::MayaRemapValueReturn)’
[253/294] ‘mdl::ifm::mayaSetRange(float3,float3,float3,float3,float3)’
[254/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry(::ifm::MayaSingleShadingSwitchEntry)’
[255/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry(float,int)’
[256/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry.inSingle(::ifm::MayaSingleShadingSwitchEntry)’
[257/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry.inShape(::ifm::MayaSingleShadingSwitchEntry)’
[258/294] ‘mdl::ifm::mayaSingleShadingSwitch(float,::ifm::MayaSingleShadingSwitchEntry[count])’
[259/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry(::ifm::MayaTripleShadingSwitchEntry)’
[260/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry(float3,int)’
[261/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry.inTriple(::ifm::MayaTripleShadingSwitchEntry)’
[262/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry.inShape(::ifm::MayaTripleShadingSwitchEntry)’
[263/294] ‘mdl::ifm::mayaTripleShadingSwitch(float3,::ifm::MayaTripleShadingSwitchEntry[count])’
[266/294] ‘mdl::ifm::MayaIAUvSets.inShape(::ifm::MayaIAUvSets)’
[267/294] ‘mdl::ifm::MayaIAUvSets.index(::ifm::MayaIAUvSets)’
[268/294] ‘mdl::ifm::mayaUvChooser(::ifm::MayaIAUvSets[count])’
[269/294] ‘mdl::ifm::MayaVectorProductOperation(::ifm::MayaVectorProductOperation)’
[270/294] ‘mdl::ifm::int(::ifm::MayaVectorProductOperation)’
Definitions:¶
[1/294] ‘mdl::ifm::MayaBackplateType(::ifm::MayaBackplateType)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaBackplateType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaBackplateType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaBackplateType’ (SDTypeEnum)
[2/294] ‘mdl::ifm::int(::ifm::MayaBackplateType)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaBackplateType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[3/294] ‘mdl::ifm::MayaBackplateFitType(::ifm::MayaBackplateFitType)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaBackplateFitType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaBackplateFitType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaBackplateFitType’ (SDTypeEnum)
[4/294] ‘mdl::ifm::int(::ifm::MayaBackplateFitType)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaBackplateFitType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[5/294] ‘mdl::ifm::mayaBackplate(::ifm::MayaBackplateType,texture_2d,color,color,color,float,::ifm::MayaBackplateFitType,float2,float,float2,float,int2,int2,float2,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘type’ = SDValueEnum(“mdl::ifm::MayaBackplateType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaBackplateType’ (SDTypeEnum) [Uniform]
- ‘imageName’ = SDMDLValueTextureReference() [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- ‘sourceTexture’ = SDValueColorRGB(ColorRGB(0,1,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘fit’ = SDValueEnum(“mdl::ifm::MayaBackplateFitType”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaBackplateFitType’ (SDTypeEnum) [Uniform]
- ‘size’ = SDValueFloat2(float2(1.41732287,0.944881916)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘squeezeCorrection’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘offset’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘rotate’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘coverage’ = SDValueInt2(int2(1,1)) [CONNECTABLE]
- Types:
‘int2’ (SDTypeInt2) [Uniform]
- ‘coverageOrigin’ = SDValueInt2(int2(0,0)) [CONNECTABLE]
- Types:
‘int2’ (SDTypeInt2) [Uniform]
- ‘cameraAperture’ = SDValueFloat2(float2(1.41732287,0.944881916)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘cameraFilmOffset’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::base::texture_return’ (SDTypeStruct)
[6/294] ‘mdl::ifm::layerMode(::ifm::layerMode)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::layerMode”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::layerMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::layerMode’ (SDTypeEnum)
[7/294] ‘mdl::ifm::int(::ifm::layerMode)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::layerMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[8/294] ‘mdl::ifm::SpecularType(::ifm::SpecularType)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::SpecularType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::SpecularType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::SpecularType’ (SDTypeEnum)
[9/294] ‘mdl::ifm::int(::ifm::SpecularType)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::SpecularType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[10/294] ‘mdl::ifm::colorChannel(color,int)’¶
- SDPropertyCategory = ‘Input’
- ‘a’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘i’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[11/294] ‘mdl::ifm::mayaColorHsvToRgb(float3)’¶
- SDPropertyCategory = ‘Input’
- ‘hsv’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[12/294] ‘mdl::ifm::mayaColorRgbToHsv(float3)’¶
- SDPropertyCategory = ‘Input’
- ‘rgb’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[13/294] ‘mdl::ifm::color_double3(color)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘double3’ (SDTypeDouble3)
[14/294] ‘mdl::ifm::color_float3(color)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[15/294] ‘mdl::ifm::float_double(float)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘double’ (SDTypeDouble)
[16/294] ‘mdl::ifm::float2_double2(float2)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘double2’ (SDTypeDouble2)
[17/294] ‘mdl::ifm::float3_color(float3)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[18/294] ‘mdl::ifm::float3_double3(float3)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘double3’ (SDTypeDouble3)
[19/294] ‘mdl::ifm::float4_double4(float4)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘float4’ (SDTypeFloat4)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘double4’ (SDTypeDouble4)
[20/294] ‘mdl::ifm::double_float(double)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘double’ (SDTypeDouble)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[21/294] ‘mdl::ifm::double2_float2(double2)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘double2’ (SDTypeDouble2)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[22/294] ‘mdl::ifm::double3_color(double3)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘double3’ (SDTypeDouble3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[23/294] ‘mdl::ifm::double3_float3(double3)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘double3’ (SDTypeDouble3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[24/294] ‘mdl::ifm::double4_float4(double4)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ [CONNECTABLE]
- Types:
‘double4’ (SDTypeDouble4)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float4’ (SDTypeFloat4)
[25/294] ‘mdl::ifm::IrayProjectionReturn(::ifm::IrayProjectionReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
[26/294] ‘mdl::ifm::IrayProjectionReturn()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
[27/294] ‘mdl::ifm::IrayProjectionReturn(::base::texture_coordinate_info,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘outTextureCoordinateInfo’ [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_info’ (SDTypeStruct)
- ‘outUV’ [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
[28/294] ‘mdl::ifm::IrayProjectionReturn.outTextureCoordinateInfo(::ifm::IrayProjectionReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::base::texture_coordinate_info’ (SDTypeStruct)
[29/294] ‘mdl::ifm::IrayProjectionReturn.outUV(::ifm::IrayProjectionReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[30/294] ‘mdl::ifm::irayProjection(::base::texture_coordinate_system,int,::base::projection_mode,float4x4)’¶
- SDPropertyCategory = ‘Input’
- ‘coordinateSystem’ = SDValueEnum(“mdl::base::texture_coordinate_system”,2) [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_system’ (SDTypeEnum) [Uniform]
- ‘textureSpace’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘type’ = SDValueEnum(“mdl::base::projection_mode”,5) [CONNECTABLE]
- Types:
‘mdl::base::projection_mode’ (SDTypeEnum) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
[31/294] ‘mdl::ifm::IrayStateReturn(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
[32/294] ‘mdl::ifm::IrayStateReturn()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
[33/294] ‘mdl::ifm::IrayStateReturn(float3,float3,float3,float2,float3,float3,color,int,float,float,float,float,float,float,float3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘position’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘normal’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘geometryNormal’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘uv’ [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘uvTangent’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘uvBitangent’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘vertexColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘label’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- ‘animationTime’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘normalsDotProduct’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘normalsAngle’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘normalVectorDotProduct’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘normalVectorAngle’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘minimumDistance’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘minimumDistanceVector’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘minimumDistanceAbsoluteVector’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
[34/294] ‘mdl::ifm::IrayStateReturn.position(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[35/294] ‘mdl::ifm::IrayStateReturn.normal(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[36/294] ‘mdl::ifm::IrayStateReturn.geometryNormal(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[37/294] ‘mdl::ifm::IrayStateReturn.uv(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[38/294] ‘mdl::ifm::IrayStateReturn.uvTangent(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[39/294] ‘mdl::ifm::IrayStateReturn.uvBitangent(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[40/294] ‘mdl::ifm::IrayStateReturn.vertexColor(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[41/294] ‘mdl::ifm::IrayStateReturn.label(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[42/294] ‘mdl::ifm::IrayStateReturn.animationTime(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[43/294] ‘mdl::ifm::IrayStateReturn.normalsDotProduct(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[44/294] ‘mdl::ifm::IrayStateReturn.normalsAngle(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[45/294] ‘mdl::ifm::IrayStateReturn.normalVectorDotProduct(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[46/294] ‘mdl::ifm::IrayStateReturn.normalVectorAngle(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[47/294] ‘mdl::ifm::IrayStateReturn.minimumDistance(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[48/294] ‘mdl::ifm::IrayStateReturn.minimumDistanceVector(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[49/294] ‘mdl::ifm::IrayStateReturn.minimumDistanceAbsoluteVector(::ifm::IrayStateReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[50/294] ‘mdl::ifm::irayState(int,int,float3,float3[count])’¶
- SDPropertyCategory = ‘Input’
- ‘uvId’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- ‘vertexColorId’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- ‘vector’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘points’ [CONNECTABLE]
- Types:
‘SDTypeArray<float3>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
[51/294] ‘mdl::ifm::IrayTextureReturn(::ifm::IrayTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[52/294] ‘mdl::ifm::IrayTextureReturn(color,float,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘outColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘outAlpha’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outNormal’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[53/294] ‘mdl::ifm::IrayTextureReturn.outColor(::ifm::IrayTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[54/294] ‘mdl::ifm::IrayTextureReturn.outAlpha(::ifm::IrayTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[55/294] ‘mdl::ifm::IrayTextureReturn.outNormal(::ifm::IrayTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[56/294] ‘mdl::ifm::irayMayaTexture2d(texture_2d,float2,float2,::tex::wrap_mode,::tex::wrap_mode,bool,float2,float2,float,color,color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- ‘cropU’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘cropV’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘wrapU’ = SDValueEnum(“mdl::tex::wrap_mode”,1) [CONNECTABLE]
- Types:
‘mdl::tex::wrap_mode’ (SDTypeEnum) [Uniform]
- ‘wrapV’ = SDValueEnum(“mdl::tex::wrap_mode”,1) [CONNECTABLE]
- Types:
‘mdl::tex::wrap_mode’ (SDTypeEnum) [Uniform]
- ‘clip’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘scale’ = SDValueFloat2(float2(1,1)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘offset’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘rotate’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[57/294] ‘mdl::ifm::NormalMapType(::ifm::NormalMapType)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::NormalMapType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::NormalMapType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::NormalMapType’ (SDTypeEnum)
[58/294] ‘mdl::ifm::int(::ifm::NormalMapType)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::NormalMapType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[59/294] ‘mdl::ifm::TangentBitangentMapping(::ifm::TangentBitangentMapping)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::TangentBitangentMapping”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::TangentBitangentMapping’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::TangentBitangentMapping’ (SDTypeEnum)
[60/294] ‘mdl::ifm::int(::ifm::TangentBitangentMapping)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::TangentBitangentMapping’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[61/294] ‘mdl::ifm::irayNormalMapping(float3,::ifm::NormalMapType,::ifm::TangentBitangentMapping,int,bool,bool,float,bool,float,float,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘normalMap’ = SDValueFloat3(float3(0,0,1)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘mapType’ = SDValueEnum(“mdl::ifm::NormalMapType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::NormalMapType’ (SDTypeEnum) [Uniform]
- ‘mapping’ = SDValueEnum(“mdl::ifm::TangentBitangentMapping”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::TangentBitangentMapping’ (SDTypeEnum) [Uniform]
- ‘uvId’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘flipTangent’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘flipBitangent’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘bumpDepthDirectional’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘bumpDepthTangent’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘bumpDepthBitangent’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘normalCamera’ = SDMDLValueCall(mdl::state::normal()__default_call___255) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[62/294] ‘mdl::ifm::MayaTextureReturn(::ifm::MayaTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[63/294] ‘mdl::ifm::MayaTextureReturn()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[64/294] ‘mdl::ifm::MayaTextureReturn(float,color)’¶
- SDPropertyCategory = ‘Input’
- ‘outAlpha’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[65/294] ‘mdl::ifm::MayaTextureReturn.outAlpha(::ifm::MayaTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[66/294] ‘mdl::ifm::MayaTextureReturn.outColor(::ifm::MayaTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[67/294] ‘mdl::ifm::mayaNtscLuminance(color)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[68/294] ‘mdl::ifm::mayaColorEffects(color,float,color,color,float,float,bool,float,color)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘blendFactor’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[69/294] ‘mdl::ifm::mayaComputeBlend(float3,float)’¶
- SDPropertyCategory = ‘Input’
- ‘point’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘blendValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[70/294] ‘mdl::ifm::computeBlend(float3,float)’¶
- SDPropertyCategory = ‘Input’
- ‘point’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘blendValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[71/294] ‘mdl::ifm::MayaIAWorldInverseMatrix(::ifm::MayaIAWorldInverseMatrix)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaIAWorldInverseMatrix’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaIAWorldInverseMatrix’ (SDTypeStruct)
[72/294] ‘mdl::ifm::MayaIAWorldInverseMatrix(float4x4)’¶
- SDPropertyCategory = ‘Input’
- ‘matrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaIAWorldInverseMatrix’ (SDTypeStruct)
[73/294] ‘mdl::ifm::MayaIAWorldInverseMatrix.matrix(::ifm::MayaIAWorldInverseMatrix)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaIAWorldInverseMatrix’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
[74/294] ‘mdl::ifm::MayaMessageCamera(::ifm::MayaMessageCamera)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct)
[75/294] ‘mdl::ifm::MayaMessageCamera(float4x4,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘worldInverseMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- ‘size’ = SDValueFloat2(float2(1,1)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct)
[76/294] ‘mdl::ifm::MayaMessageCamera.worldInverseMatrix(::ifm::MayaMessageCamera)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
[77/294] ‘mdl::ifm::MayaMessageCamera.size(::ifm::MayaMessageCamera)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[78/294] ‘mdl::ifm::mayaCamera(::ifm::MayaIAWorldInverseMatrix,float,float,float2,float)’¶
- SDPropertyCategory = ‘Input’
- ‘worldInverseMatrix’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaIAWorldInverseMatrix’ (SDTypeStruct) [Uniform]
- ‘focalLength’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘cameraScale’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘cameraAperture’ [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Uniform]
- ‘lensSqueezeRatio’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct)
[79/294] ‘mdl::ifm::mayaNoise1(float)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[80/294] ‘mdl::ifm::mayaNoise2(float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘y’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[81/294] ‘mdl::ifm::mayaDNoise2(float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘y’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[82/294] ‘mdl::ifm::mayaNoise3(float,float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘y’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘z’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[83/294] ‘mdl::ifm::mayaNoise4(float,float,float,float,int)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘y’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘z’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘time’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘numTimeSteps’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[84/294] ‘mdl::ifm::mayaRandomNoise(int)’¶
- SDPropertyCategory = ‘Input’
- ‘arrayIndex’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[85/294] ‘mdl::ifm::mayaGradientLattice(int3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘i’ [CONNECTABLE]
- Types:
‘int3’ (SDTypeInt3)
- ‘f’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[86/294] ‘mdl::ifm::mayaGradientNoise3(float,float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘y’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘z’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[87/294] ‘mdl::ifm::MayaRampAttrInterpolation(::ifm::MayaRampAttrInterpolation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaRampAttrInterpolation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum)
[88/294] ‘mdl::ifm::int(::ifm::MayaRampAttrInterpolation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[89/294] ‘mdl::ifm::MayaFloatRampAttrEntry(::ifm::MayaFloatRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
[90/294] ‘mdl::ifm::MayaFloatRampAttrEntry(float,float,::ifm::MayaRampAttrInterpolation)’¶
- SDPropertyCategory = ‘Input’
- ‘position’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘floatValue’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘interp’ = SDValueEnum(“mdl::ifm::MayaRampAttrInterpolation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
[91/294] ‘mdl::ifm::MayaFloatRampAttrEntry.position(::ifm::MayaFloatRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat) [Varying]
[92/294] ‘mdl::ifm::MayaFloatRampAttrEntry.floatValue(::ifm::MayaFloatRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat) [Varying]
[93/294] ‘mdl::ifm::MayaFloatRampAttrEntry.interp(::ifm::MayaFloatRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum) [Uniform]
[94/294] ‘mdl::ifm::MayaColorRampAttrEntry(::ifm::MayaColorRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
[95/294] ‘mdl::ifm::MayaColorRampAttrEntry(float,color,::ifm::MayaRampAttrInterpolation)’¶
- SDPropertyCategory = ‘Input’
- ‘position’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘col’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘interp’ = SDValueEnum(“mdl::ifm::MayaRampAttrInterpolation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
[96/294] ‘mdl::ifm::MayaColorRampAttrEntry.position(::ifm::MayaColorRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat) [Varying]
[97/294] ‘mdl::ifm::MayaColorRampAttrEntry.col(::ifm::MayaColorRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
[98/294] ‘mdl::ifm::MayaColorRampAttrEntry.interp(::ifm::MayaColorRampAttrEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum) [Uniform]
[99/294] ‘mdl::ifm::mayaGetInterpIndices(float,::ifm::MayaFloatRampAttrEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘inValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘rampEntryList’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int2’ (SDTypeInt2)
[100/294] ‘mdl::ifm::mayaGetInterpIndices(float,::ifm::MayaColorRampAttrEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘inValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘rampEntryList’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int2’ (SDTypeInt2)
[101/294] ‘mdl::ifm::mayaGetInterpIndices(int,int,::ifm::MayaFloatRampAttrEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘prev’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Varying]
- ‘next’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Varying]
- ‘rampEntryList’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int2’ (SDTypeInt2)
[102/294] ‘mdl::ifm::mayaGetInterpIndices(int,int,::ifm::MayaColorRampAttrEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘prev’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Varying]
- ‘next’ [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Varying]
- ‘rampEntryList’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int2’ (SDTypeInt2)
[103/294] ‘mdl::ifm::mayaGetInterpWeight(float,::ifm::MayaRampAttrInterpolation,float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘inValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘prevInterp’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum)
- ‘prevPos’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘nextPos’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[104/294] ‘mdl::ifm::mayaHermiteInterp(float,float,float,float,float,float,float,float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘px1’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py1’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘px2’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py2’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘px3’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py3’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘px4’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py4’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘t’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[105/294] ‘mdl::ifm::mayaHermiteInterp(float,color,float,color,float,color,float,color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘px1’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py1’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘px2’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py2’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘px3’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py3’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘px4’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘py4’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘t’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[106/294] ‘mdl::ifm::mayaGetInterp(float,::ifm::MayaFloatRampAttrEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘inValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘rampEntryList’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[107/294] ‘mdl::ifm::mayaGetInterp(float,::ifm::MayaColorRampAttrEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘inValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘rampEntryList’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[108/294] ‘mdl::ifm::mayaStateNormal()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[109/294] ‘mdl::ifm::mayaStatePosition()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[110/294] ‘mdl::ifm::mayaStateUV()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[111/294] ‘mdl::ifm::irayChecker(::base::texture_coordinate_system,float4x4,float,float,color,color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘coordinateSystem’ = SDValueEnum(“mdl::base::texture_coordinate_system”,2) [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_system’ (SDTypeEnum) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix) [Uniform]
- ‘blur’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘checkerPosition’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘colorOne’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorTwo’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[112/294] ‘mdl::ifm::irayFlakeNoise(::base::texture_coordinate_system,float4x4,float,int,float,int,float,float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘coordinateSystem’ = SDValueEnum(“mdl::base::texture_coordinate_system”,2) [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_system’ (SDTypeEnum) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix) [Uniform]
- ‘size’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘noiseType’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘maximumSize’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘metric’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘intensity’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘density’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[113/294] ‘mdl::ifm::irayFlowNoise(::base::texture_coordinate_system,float4x4,float,float,int,bool,float,float,float,float,color,color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘coordinateSystem’ = SDValueEnum(“mdl::base::texture_coordinate_system”,2) [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_system’ (SDTypeEnum) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix) [Uniform]
- ‘size’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘phase’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘levels’ = SDValueInt(int(1)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘absoluteNoise’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘levelGain’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘levelScale’ = SDValueFloat(float(2)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘levelProgressiveUScale’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘levelProgressiveVMotion’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘colorOne’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorTwo’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[114/294] ‘mdl::ifm::irayPerlinNoise(::base::texture_coordinate_system,float4x4,float,bool,bool,float,int,bool,bool,float3,float,float,float,color,color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘coordinateSystem’ = SDValueEnum(“mdl::base::texture_coordinate_system”,2) [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_system’ (SDTypeEnum) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix) [Uniform]
- ‘size’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘applyMarble’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘applyDent’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘noisePhase’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘noiseLevels’ = SDValueInt(int(1)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘absoluteNoise’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘ridgedNoise’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘noiseDistortion’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Uniform]
- ‘noiseThresholdHigh’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘noiseThresholdLow’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘noiseBands’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘colorOne’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorTwo’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[115/294] ‘mdl::ifm::irayTile(::base::texture_coordinate_system,float4x4,float,float,float,float,float,float,float,float,int,float,int,float,float,float,color,color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘coordinateSystem’ = SDValueEnum(“mdl::base::texture_coordinate_system”,2) [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_system’ (SDTypeEnum) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix) [Uniform]
- ‘numberOfRows’ = SDValueFloat(float(4)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘numberOfColumns’ = SDValueFloat(float(4)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘groutWidth’ = SDValueFloat(float(0.0199999996)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘groutHeight’ = SDValueFloat(float(0.0199999996)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘groutRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘missingTileAmount’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘tileBrightnessVariation’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘seed’ = SDValueFloat(float(2.28399992)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘specialRowIndex’ = SDValueInt(int(1)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘specialRowWidthFactor’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘specialColumnIndex’ = SDValueInt(int(1)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘specialColumnHeightFactor’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘oddRowOffset’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘randomRowOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘tileColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘groutColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[116/294] ‘mdl::ifm::irayWorleyNoise(::base::texture_coordinate_system,float4x4,float,int,int,bool,bool,float3,float,float,float,float,float,color,color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘coordinateSystem’ = SDValueEnum(“mdl::base::texture_coordinate_system”,2) [CONNECTABLE]
- Types:
‘mdl::base::texture_coordinate_system’ (SDTypeEnum) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix) [Uniform]
- ‘size’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘mode’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘metric’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘applyMarble’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘applyDent’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘noiseDistortion’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Uniform]
- ‘noiseThresholdHigh’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘noiseThresholdLow’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘noiseBands’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘stepThreshold’ = SDValueFloat(float(0.200000003)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘edge’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘colorOne’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorTwo’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
[117/294] ‘mdl::ifm::emitterMode(::ifm::emitterMode)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::emitterMode”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::emitterMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::emitterMode’ (SDTypeEnum)
[118/294] ‘mdl::ifm::int(::ifm::emitterMode)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::emitterMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[119/294] ‘mdl::ifm::exitanceUnit(::ifm::exitanceUnit)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::exitanceUnit”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::exitanceUnit’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::exitanceUnit’ (SDTypeEnum)
[120/294] ‘mdl::ifm::int(::ifm::exitanceUnit)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::exitanceUnit’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[121/294] ‘mdl::ifm::HairColorMode(::ifm::HairColorMode)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::HairColorMode”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::HairColorMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::HairColorMode’ (SDTypeEnum)
[122/294] ‘mdl::ifm::int(::ifm::HairColorMode)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::HairColorMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[123/294] ‘mdl::ifm::faceSwitch(::ifm::faceSwitch)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::faceSwitch”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::faceSwitch’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::faceSwitch’ (SDTypeEnum)
[124/294] ‘mdl::ifm::int(::ifm::faceSwitch)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::faceSwitch’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[125/294] ‘mdl::ifm::mayaBulge(float,float,color,color,color,float,float,bool,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘uWidth’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘vWidth’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[126/294] ‘mdl::ifm::mayaChecker(color,color,float,color,color,color,float,float,bool,bool,float2,float,float,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘color1’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘color2’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘contrast’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaIsLuminance’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[127/294] ‘mdl::ifm::mayaCloth(color,color,color,float,float,float,float,float,float,float,color,color,color,float,float,bool,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘gapColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘uColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘vColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘uWidth’ = SDValueFloat(float(0.75)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘vWidth’ = SDValueFloat(float(0.75)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uWave’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘vWave’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘randomness’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘widthSpread’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘brightSpread’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[128/294] ‘mdl::ifm::MayaFileReturn(::ifm::MayaFileReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
[129/294] ‘mdl::ifm::MayaFileReturn()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
[130/294] ‘mdl::ifm::MayaFileReturn(float,color,float2,color)’¶
- SDPropertyCategory = ‘Input’
- ‘outAlpha’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘outSize’ [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘outTransparency’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
[131/294] ‘mdl::ifm::MayaFileReturn.outAlpha(::ifm::MayaFileReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[132/294] ‘mdl::ifm::MayaFileReturn.outColor(::ifm::MayaFileReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[133/294] ‘mdl::ifm::MayaFileReturn.outSize(::ifm::MayaFileReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[134/294] ‘mdl::ifm::MayaFileReturn.outTransparency(::ifm::MayaFileReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[135/294] ‘mdl::ifm::mayaFile(texture_2d,float,color,color,color,float,float,bool,bool,float2,float,float,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘fileTextureName’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- ‘exposure’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaIsLuminance’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
[136/294] ‘mdl::ifm::mayaFractal(float,float,float,float,float,float,float,bool,bool,float,float,color,color,color,float,float,bool,bool,float2,float,float,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘amplitude’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘threshold’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘ratio’ = SDValueFloat(float(0.707000017)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘frequencyRatio’ = SDValueFloat(float(2)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘levelMin’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘levelMax’ = SDValueFloat(float(9)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘bias’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘inflection’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘animated’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘timeRatio’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘time’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaIsLuminance’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[137/294] ‘mdl::ifm::mayaGrid(color,color,float,float,float,color,color,color,float,float,bool,bool,float2,float,float,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘fillerColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘lineColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘contrast’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uWidth’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘vWidth’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaIsLuminance’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[138/294] ‘mdl::ifm::mayaMountain(color,color,float,float,float,float,float,float,float,float,color,color,color,float,float,bool,bool,float2,float,float,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘snowColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘rockColor’ = SDValueColorRGB(ColorRGB(0.261999995,0.101999998,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘amplitude’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘snowRoughness’ = SDValueFloat(float(0.400000006)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘rockRoughness’ = SDValueFloat(float(0.707000017)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘boundary’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘snowAltitude’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘snowDropoff’ = SDValueFloat(float(2)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘snowSlope’ = SDValueFloat(float(0.800000012)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘depthMax’ = SDValueFloat(float(20)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaIsLuminance’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[139/294] ‘mdl::ifm::MayaRampType(::ifm::MayaRampType)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaRampType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRampType’ (SDTypeEnum)
[140/294] ‘mdl::ifm::int(::ifm::MayaRampType)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[141/294] ‘mdl::ifm::MayaRampInterpolation(::ifm::MayaRampInterpolation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaRampInterpolation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampInterpolation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRampInterpolation’ (SDTypeEnum)
[142/294] ‘mdl::ifm::int(::ifm::MayaRampInterpolation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampInterpolation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[143/294] ‘mdl::ifm::MayaRampEntry(::ifm::MayaRampEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
[144/294] ‘mdl::ifm::MayaRampEntry(float,color)’¶
- SDPropertyCategory = ‘Input’
- ‘position’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘col’ = SDValueColorRGB(ColorRGB(0,0,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
[145/294] ‘mdl::ifm::MayaRampEntry.position(::ifm::MayaRampEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[146/294] ‘mdl::ifm::MayaRampEntry.col(::ifm::MayaRampEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[147/294] ‘mdl::ifm::mayaRamp(::ifm::MayaRampType,::ifm::MayaRampInterpolation,::ifm::MayaRampEntry[count],float,float,float,float,float,float,float,float,float,float,color,color,color,float,float,bool,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘type’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampType’ (SDTypeEnum) [Uniform]
- ‘interpolation’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRampInterpolation’ (SDTypeEnum) [Uniform]
- ‘colorEntryList’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaRampEntry>’ (SDTypeArray)
- ‘uWave’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘vWave’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘noise’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘noiseFreq’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘hueNoise’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘satNoise’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘valNoise’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘hueNoiseFreq’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘satNoiseFreq’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘valNoiseFreq’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[148/294] ‘mdl::ifm::mayaBrownian(float,float,float,float3,float,color,color,color,float,float,bool,float,bool,bool,float3,float,float,float4x4,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘lacunarity’ = SDValueFloat(float(4)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘increment’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘octaves’ = SDValueFloat(float(3)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘weight3d’ = SDValueFloat3(float3(1,1,1)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘xPixelAngle’ = SDValueFloat(float(0.00205300003)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘blend’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘local’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘wrap’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘filterSize’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- ‘pointObj’ = SDMDLValueCall(mdl::state::position()__default_call___256) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[149/294] ‘mdl::ifm::mayaMarble(color,color,float,float,float,float,float,float3,float2,float,color,color,color,float,float,bool,float,bool,bool,float3,float,float,float4x4,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘fillerColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘veinColor’ = SDValueColorRGB(ColorRGB(0.298000008,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘veinWidth’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘diffusion’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘contrast’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘amplitude’ = SDValueFloat(float(1.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘ratio’ = SDValueFloat(float(0.707000017)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘ripples’ = SDValueFloat3(float3(1,1,1)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘depth’ = SDValueFloat2(float2(0,20)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘xPixelAngle’ = SDValueFloat(float(0.00205300003)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘blend’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘local’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘wrap’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘filterSize’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- ‘pointObj’ = SDMDLValueCall(mdl::state::position()__default_call___257) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[150/294] ‘mdl::ifm::mayaSnow(color,color,float,float,float,color,color,color,float,float,float,bool,float,bool,bool,float4x4,float3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘snowColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘surfaceColor’ = SDValueColorRGB(ColorRGB(1,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘threshold’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘depthDecay’ = SDValueFloat(float(5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘thickness’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaIsLuminance’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘blend’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘local’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘wrap’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- ‘normalCamera’ = SDMDLValueCall(mdl::state::normal()__default_call___258) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘pointObj’ = SDMDLValueCall(mdl::state::position()__default_call___259) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[151/294] ‘mdl::ifm::mayaSolidFractal(float,float,float,float,float3,float2,float,bool,bool,float,float,float,color,color,color,float,float,bool,bool,float,bool,bool,float3,float,float,float4x4,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘amplitude’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘threshold’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘ratio’ = SDValueFloat(float(0.707000017)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘frequencyRatio’ = SDValueFloat(float(2)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘ripples’ = SDValueFloat3(float3(1,1,1)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘depth’ = SDValueFloat2(float2(0,8)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘bias’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘inflection’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘animated’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘timeRatio’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘time’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘xPixelAngle’ = SDValueFloat(float(0.00205300003)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaIsLuminance’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘blend’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘local’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘wrap’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘filterSize’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘filter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘filterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- ‘pointObj’ = SDMDLValueCall(mdl::state::position()__default_call___260) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[152/294] ‘mdl::ifm::mayaChannels(color,float,int,int,int,int)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ = SDValueColorRGB(ColorRGB(0.300000012,0.300000012,0.300000012)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘channelR’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘channelG’ = SDValueInt(int(1)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘channelB’ = SDValueInt(int(2)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘channelA’ = SDValueInt(int(3)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[153/294] ‘mdl::ifm::MayaCompositeOperation(::ifm::MayaCompositeOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaCompositeOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaCompositeOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaCompositeOperation’ (SDTypeEnum)
[154/294] ‘mdl::ifm::int(::ifm::MayaCompositeOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaCompositeOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[155/294] ‘mdl::ifm::mayaFloatComposite(float,float,::ifm::MayaCompositeOperation,float)’¶
- SDPropertyCategory = ‘Input’
- ‘floatA’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘floatB’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaCompositeOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaCompositeOperation’ (SDTypeEnum) [Uniform]
- ‘factor’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[156/294] ‘mdl::ifm::mayaColorComposite(color,float,color,float,::ifm::MayaCompositeOperation,float)’¶
- SDPropertyCategory = ‘Input’
- ‘colorA’ = SDValueColorRGB(ColorRGB(1,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaA’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘colorB’ = SDValueColorRGB(ColorRGB(0,1,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaB’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaCompositeOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaCompositeOperation’ (SDTypeEnum) [Uniform]
- ‘factor’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[157/294] ‘mdl::ifm::mayaFloatCondition(float,float,bool)’¶
- SDPropertyCategory = ‘Input’
- ‘floatA’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘floatB’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘condition’ = SDValueBool(bool(true)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[158/294] ‘mdl::ifm::mayaColorCondition(color,float,color,float,bool)’¶
- SDPropertyCategory = ‘Input’
- ‘colorA’ = SDValueColorRGB(ColorRGB(1,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaA’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘colorB’ = SDValueColorRGB(ColorRGB(0,1,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaB’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘condition’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[159/294] ‘mdl::ifm::mayaFloatConstant(float)’¶
- SDPropertyCategory = ‘Input’
- ‘inFloat’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[160/294] ‘mdl::ifm::mayaColorConstant(color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ = SDValueColorRGB(ColorRGB(0.300000012,0.300000012,0.300000012)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[161/294] ‘mdl::ifm::mayaFloatCorrect(float,float,float,float,bool,float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘inFloat’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘gain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘offset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘gammaScale’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘clampOutput’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘clampMin’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘clampMax’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[162/294] ‘mdl::ifm::mayaColorCorrect(color,float,float,float,float,color,color,color,bool,color,color,float,float,float,bool,float,float,bool,bool)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ = SDValueColorRGB(ColorRGB(0.300000012,0.300000012,0.300000012)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘hueShift’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘satGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘valGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘colGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colGamma’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colClamp’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘colClampMin’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colClampMax’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaGamma’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaClamp’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘alphaClampMin’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaClampMax’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘unpremultiplyInput’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘premultiplyResult’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[163/294] ‘mdl::ifm::MayaLogicOperation(::ifm::MayaLogicOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaLogicOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLogicOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLogicOperation’ (SDTypeEnum)
[164/294] ‘mdl::ifm::int(::ifm::MayaLogicOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLogicOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[165/294] ‘mdl::ifm::mayaFloatLogic(float,float,::ifm::MayaLogicOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘floatA’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘floatB’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaLogicOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLogicOperation’ (SDTypeEnum) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘bool’ (SDTypeBool)
[166/294] ‘mdl::ifm::mayaColorLogic(color,color,::ifm::MayaLogicOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘colorA’ = SDValueColorRGB(ColorRGB(1,0,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorB’ = SDValueColorRGB(ColorRGB(1,0,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaLogicOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLogicOperation’ (SDTypeEnum) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘bool’ (SDTypeBool)
[167/294] ‘mdl::ifm::mayaFloatMask(float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘inFloat’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘mask’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[168/294] ‘mdl::ifm::mayaColorMask(color,float,bool,color,float,bool)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ = SDValueColorRGB(ColorRGB(0.300000012,0.300000012,0.300000012)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘preserveColor’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘mask’ = SDValueColorRGB(ColorRGB(1,0,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘maskAlpha’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘maskAlphaIsLuminance’ = SDValueBool(bool(true)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[169/294] ‘mdl::ifm::MayaMathOperation(::ifm::MayaMathOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaMathOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMathOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaMathOperation’ (SDTypeEnum)
[170/294] ‘mdl::ifm::int(::ifm::MayaMathOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMathOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[171/294] ‘mdl::ifm::mayaFloatMath(float,float,::ifm::MayaMathOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘floatA’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘floatB’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaMathOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMathOperation’ (SDTypeEnum) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[172/294] ‘mdl::ifm::mayaColorMath(color,float,color,float,::ifm::MayaMathOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘colorA’ = SDValueColorRGB(ColorRGB(1,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaA’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘colorB’ = SDValueColorRGB(ColorRGB(0,1,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaB’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaMathOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMathOperation’ (SDTypeEnum) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[173/294] ‘mdl::ifm::mayaPremultiply(color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ = SDValueColorRGB(ColorRGB(0.300000012,0.300000012,0.300000012)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[174/294] ‘mdl::ifm::mayaUnpremultiply(color,float)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ = SDValueColorRGB(ColorRGB(0.300000012,0.300000012,0.300000012)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[175/294] ‘mdl::ifm::mayaSimplexNoise(float,float,float,float,int,float,float,float,float,float,float,int,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘scale’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘amplitude’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘threshold’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘ratio’ = SDValueFloat(float(0.707000017)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘octaves’ = SDValueInt(int(3)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- ‘frequency’ = SDValueFloat(float(8)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘frequencyRatio’ = SDValueFloat(float(2)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘distortionU’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘distortionV’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘distortionRatio’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘gamma’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘noiseType’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt)
- ‘uv’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
[176/294] ‘mdl::ifm::MayaLayeredTextureReturn(::ifm::MayaLayeredTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
[177/294] ‘mdl::ifm::MayaLayeredTextureReturn()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
[178/294] ‘mdl::ifm::MayaLayeredTextureReturn(float,color,color)’¶
- SDPropertyCategory = ‘Input’
- ‘outAlpha’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘outTransparency’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
[179/294] ‘mdl::ifm::MayaLayeredTextureReturn.outAlpha(::ifm::MayaLayeredTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[180/294] ‘mdl::ifm::MayaLayeredTextureReturn.outColor(::ifm::MayaLayeredTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[181/294] ‘mdl::ifm::MayaLayeredTextureReturn.outTransparency(::ifm::MayaLayeredTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[182/294] ‘mdl::ifm::MayaLayeredTextureBlendMode(::ifm::MayaLayeredTextureBlendMode)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaLayeredTextureBlendMode”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureBlendMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureBlendMode’ (SDTypeEnum)
[183/294] ‘mdl::ifm::int(::ifm::MayaLayeredTextureBlendMode)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureBlendMode’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[184/294] ‘mdl::ifm::MayaLayeredTextureEntry(::ifm::MayaLayeredTextureEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
[185/294] ‘mdl::ifm::MayaLayeredTextureEntry(color,float,::ifm::MayaLayeredTextureBlendMode,bool)’¶
- SDPropertyCategory = ‘Input’
- ‘col’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alpha’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘blendMode’ = SDValueEnum(“mdl::ifm::MayaLayeredTextureBlendMode”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureBlendMode’ (SDTypeEnum)
- ‘isVisible’ = SDValueBool(bool(true)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
[186/294] ‘mdl::ifm::MayaLayeredTextureEntry.col(::ifm::MayaLayeredTextureEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[187/294] ‘mdl::ifm::MayaLayeredTextureEntry.alpha(::ifm::MayaLayeredTextureEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[188/294] ‘mdl::ifm::MayaLayeredTextureEntry.blendMode(::ifm::MayaLayeredTextureEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureBlendMode’ (SDTypeEnum)
[189/294] ‘mdl::ifm::MayaLayeredTextureEntry.isVisible(::ifm::MayaLayeredTextureEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘bool’ (SDTypeBool)
[190/294] ‘mdl::ifm::mayaLayeredTexture(::ifm::MayaLayeredTextureEntry[count],bool)’¶
- SDPropertyCategory = ‘Input’
- ‘inputs’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaLayeredTextureEntry>’ (SDTypeArray)
- ‘alphaIsLuminance’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
[191/294] ‘mdl::ifm::mayaAddDoubleLinear(float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘input1’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘input2’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[192/294] ‘mdl::ifm::mayaBlendColors(float,color,color)’¶
- SDPropertyCategory = ‘Input’
- ‘blender’ = SDValueFloat(float(0.5)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘color1’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘color2’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[193/294] ‘mdl::ifm::mayaStateUVBump2d(float,float,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘bumpFilter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘bumpFilterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘SDTypeArray<float2>’ (SDTypeArray)
[194/294] ‘mdl::ifm::mayaBump2d(float[4],float,float,float,float2,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘bumpValue’ [CONNECTABLE]
- Types:
‘SDTypeArray<float>’ (SDTypeArray)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘bumpFilter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘bumpFilterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘normalCamera’ = SDMDLValueCall(mdl::state::normal()__default_call___261) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[195/294] ‘mdl::ifm::mayaStatePositionBump3d(float,float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘bumpFilter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘bumpFilterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘xPixelAngle’ = SDValueFloat(float(0.00205300003)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘SDTypeArray<float3>’ (SDTypeArray)
[196/294] ‘mdl::ifm::mayaBump3d(float[4],float,float,float,float,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘bumpValue’ [CONNECTABLE]
- Types:
‘SDTypeArray<float>’ (SDTypeArray)
- ‘bumpDepth’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘bumpFilter’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘bumpFilterOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘xPixelAngle’ = SDValueFloat(float(0.00205300003)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘normalCamera’ = SDMDLValueCall(mdl::state::normal()__default_call___262) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[197/294] ‘mdl::ifm::mayaClamp(float3,float3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘input’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘min’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘max’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[198/294] ‘mdl::ifm::MayaConditionOperation(::ifm::MayaConditionOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaConditionOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaConditionOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaConditionOperation’ (SDTypeEnum)
[199/294] ‘mdl::ifm::int(::ifm::MayaConditionOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaConditionOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[200/294] ‘mdl::ifm::mayaCondition(float,float,::ifm::MayaConditionOperation,color,color)’¶
- SDPropertyCategory = ‘Input’
- ‘firstTerm’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘secondTerm’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaConditionOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaConditionOperation’ (SDTypeEnum) [Uniform]
- ‘colorIfTrue’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorIfFalse’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[201/294] ‘mdl::ifm::mayaContrast(float3,float3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘value’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘contrast’ = SDValueFloat3(float3(2,2,2)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘bias’ = SDValueFloat3(float3(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[202/294] ‘mdl::ifm::mayaDistanceBetween(double3,double4x4,double3,double4x4)’¶
- SDPropertyCategory = ‘Input’
- ‘point1’ = SDValueDouble3(double3(0,0,0)) [CONNECTABLE]
- Types:
‘double3’ (SDTypeDouble3)
- ‘inMatrix1’ = SDValueMatrix(matrix<double>[4][4](double(1),double(0),double(0),double(0),double(0),double(1),double(0),double(0),double(0),double(0),double(1),double(0),double(0),double(0),double(0),double(1))) [CONNECTABLE]
- Types:
‘matrix<double>[4][4]’ (SDTypeMatrix)
- ‘point2’ = SDValueDouble3(double3(0,0,0)) [CONNECTABLE]
- Types:
‘double3’ (SDTypeDouble3)
- ‘inMatrix2’ = SDValueMatrix(matrix<double>[4][4](double(1),double(0),double(0),double(0),double(0),double(1),double(0),double(0),double(0),double(0),double(1),double(0),double(0),double(0),double(0),double(1))) [CONNECTABLE]
- Types:
‘matrix<double>[4][4]’ (SDTypeMatrix)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘double’ (SDTypeDouble)
[203/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry(::ifm::MayaDoubleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaDoubleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaDoubleShadingSwitchEntry’ (SDTypeStruct)
[204/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry(float2,int)’¶
- SDPropertyCategory = ‘Input’
- ‘inDouble’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- ‘inShape’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaDoubleShadingSwitchEntry’ (SDTypeStruct)
[205/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry.inDouble(::ifm::MayaDoubleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaDoubleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
[206/294] ‘mdl::ifm::MayaDoubleShadingSwitchEntry.inShape(::ifm::MayaDoubleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaDoubleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt) [Uniform]
[207/294] ‘mdl::ifm::mayaDoubleShadingSwitch(float2,::ifm::MayaDoubleShadingSwitchEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘def’ [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘input’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaDoubleShadingSwitchEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[208/294] ‘mdl::ifm::mayaGammaCorrect(float3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘value’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘gamma’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[209/294] ‘mdl::ifm::mayaHsvToRgb(float3)’¶
- SDPropertyCategory = ‘Input’
- ‘inHsv’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[210/294] ‘mdl::ifm::mayaMultDoubleLinear(float,float)’¶
- SDPropertyCategory = ‘Input’
- ‘input1’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘input2’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[211/294] ‘mdl::ifm::MayaMultiplyDivideOperation(::ifm::MayaMultiplyDivideOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaMultiplyDivideOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMultiplyDivideOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaMultiplyDivideOperation’ (SDTypeEnum)
[212/294] ‘mdl::ifm::int(::ifm::MayaMultiplyDivideOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMultiplyDivideOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[213/294] ‘mdl::ifm::mayaMultiplyDivide(::ifm::MayaMultiplyDivideOperation,float3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘operation’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMultiplyDivideOperation’ (SDTypeEnum) [Uniform]
- ‘input1’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘input2’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[214/294] ‘mdl::ifm::MayaPlace2dTextureReturn(::ifm::MayaPlace2dTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlace2dTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlace2dTextureReturn’ (SDTypeStruct)
[215/294] ‘mdl::ifm::MayaPlace2dTextureReturn(float2,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘outUV’ = SDValueFloat2(float2(-10000000,-10000000)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘outUvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlace2dTextureReturn’ (SDTypeStruct)
[216/294] ‘mdl::ifm::MayaPlace2dTextureReturn.outUV(::ifm::MayaPlace2dTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlace2dTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[217/294] ‘mdl::ifm::MayaPlace2dTextureReturn.outUvFilterSize(::ifm::MayaPlace2dTextureReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlace2dTextureReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[218/294] ‘mdl::ifm::mayaPlace2dTexture(float2,float2,float2,float2,float,bool,bool,bool,bool,bool,float2,float2,float,float2)’¶
- SDPropertyCategory = ‘Input’
- ‘uvFilterSize’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘uvCoord’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2) [Varying]
- ‘coverage’ = SDValueFloat2(float2(1,1)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘translateFrame’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘rotateFrame’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘mirrorU’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘mirrorV’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘stagger’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘wrapU’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘wrapV’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘repeatUV’ = SDValueFloat2(float2(4,4)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘offset’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘rotateUV’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘noiseUV’ = SDValueFloat2(float2(0,0)) [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlace2dTextureReturn’ (SDTypeStruct)
[219/294] ‘mdl::ifm::MayaPlusMinusAverageOperation(::ifm::MayaPlusMinusAverageOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaPlusMinusAverageOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOperation’ (SDTypeEnum)
[220/294] ‘mdl::ifm::int(::ifm::MayaPlusMinusAverageOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[221/294] ‘mdl::ifm::MayaPlusMinusAverageOutput(::ifm::MayaPlusMinusAverageOutput)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
[222/294] ‘mdl::ifm::MayaPlusMinusAverageOutput()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
[223/294] ‘mdl::ifm::MayaPlusMinusAverageOutput(float,float2,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘output1D’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘output2D’ [CONNECTABLE]
- Types:
‘float2’ (SDTypeFloat2)
- ‘output3D’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
[224/294] ‘mdl::ifm::MayaPlusMinusAverageOutput.output1D(::ifm::MayaPlusMinusAverageOutput)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[225/294] ‘mdl::ifm::MayaPlusMinusAverageOutput.output2D(::ifm::MayaPlusMinusAverageOutput)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[226/294] ‘mdl::ifm::MayaPlusMinusAverageOutput.output3D(::ifm::MayaPlusMinusAverageOutput)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[227/294] ‘mdl::ifm::mayaPlusMinusAverage(::ifm::MayaPlusMinusAverageOperation,float[count_1d],float2[count_2d],float3[count_3d])’¶
- SDPropertyCategory = ‘Input’
- ‘operation’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOperation’ (SDTypeEnum) [Uniform]
- ‘input1D’ [CONNECTABLE]
- Types:
‘SDTypeArray<float>’ (SDTypeArray)
- ‘input2D’ [CONNECTABLE]
- Types:
‘SDTypeArray<float2>’ (SDTypeArray)
- ‘input3D’ [CONNECTABLE]
- Types:
‘SDTypeArray<float3>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
[228/294] ‘mdl::ifm::MayaProjectionProjType(::ifm::MayaProjectionProjType)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaProjectionProjType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionProjType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionProjType’ (SDTypeEnum)
[229/294] ‘mdl::ifm::int(::ifm::MayaProjectionProjType)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionProjType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[230/294] ‘mdl::ifm::MayaProjectionFitType(::ifm::MayaProjectionFitType)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaProjectionFitType”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionFitType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionFitType’ (SDTypeEnum)
[231/294] ‘mdl::ifm::int(::ifm::MayaProjectionFitType)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionFitType’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[232/294] ‘mdl::ifm::MayaProjectionFitFill(::ifm::MayaProjectionFitFill)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaProjectionFitFill”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionFitFill’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionFitFill’ (SDTypeEnum)
[233/294] ‘mdl::ifm::int(::ifm::MayaProjectionFitFill)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionFitFill’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[234/294] ‘mdl::ifm::MayaProjectionReturn(::ifm::MayaProjectionReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
[235/294] ‘mdl::ifm::MayaProjectionReturn()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
[236/294] ‘mdl::ifm::MayaProjectionReturn(float,color,color)’¶
- SDPropertyCategory = ‘Input’
- ‘outAlpha’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘outTransparency’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
[237/294] ‘mdl::ifm::MayaProjectionReturn.outAlpha(::ifm::MayaProjectionReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[238/294] ‘mdl::ifm::MayaProjectionReturn.outColor(::ifm::MayaProjectionReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[239/294] ‘mdl::ifm::MayaProjectionReturn.outTransparency(::ifm::MayaProjectionReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[240/294] ‘mdl::ifm::mayaColorEffects(color,color,float,color,color,color,color,float,float,bool,float,color,color)’¶
- SDPropertyCategory = ‘Input’
- ‘inColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inTransparency’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inAlpha’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘transparencyGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘transparencyOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool)
- ‘blendFactor’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘defaultTransparency’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
[241/294] ‘mdl::ifm::mayaStateUVProjection(::ifm::MayaMessageCamera,float,float,::ifm::MayaProjectionProjType,float3,float,float,float,float,bool,float3,float3,float4x4)’¶
- SDPropertyCategory = ‘Input’
- ‘linkedCamera’ = SDValueStruct(“mdl::ifm::MayaMessageCamera”,worldInverseMatrix=SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))),size=SDValueFloat2(float2(1,1))) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct) [Uniform]
- ‘uAngle’ = SDValueFloat(float(3.14159274)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘vAngle’ = SDValueFloat(float(1.57079637)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘projType’ = SDValueEnum(“mdl::ifm::MayaProjectionProjType”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionProjType’ (SDTypeEnum) [Uniform]
- ‘ripples’ = SDValueFloat3(float3(1,1,1)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘depthMax’ = SDValueFloat(float(10)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘amplitudeX’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘amplitudeY’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘ratio’ = SDValueFloat(float(0.300000012)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘local’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘pointObj’ = SDMDLValueCall(mdl::state::position()__default_call___263) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘normalCamera’ = SDMDLValueCall(mdl::state::normal()__default_call___264) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘SDTypeArray<float2>’ (SDTypeArray)
[242/294] ‘mdl::ifm::mayaProjection(color[1],color[1],::ifm::MayaProjectionProjType,::ifm::MayaMessageCamera,color,color,color,color,color,color,float,float,bool,float,bool,bool,float4x4,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘image’ [CONNECTABLE]
- Types:
‘SDTypeArray<ColorRGB>’ (SDTypeArray)
- ‘transparency’ [CONNECTABLE]
- Types:
‘SDTypeArray<ColorRGB>’ (SDTypeArray)
- ‘projType’ = SDValueEnum(“mdl::ifm::MayaProjectionProjType”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaProjectionProjType’ (SDTypeEnum) [Uniform]
- ‘linkedCamera’ = SDValueStruct(“mdl::ifm::MayaMessageCamera”,worldInverseMatrix=SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))),size=SDValueFloat2(float2(1,1))) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct) [Uniform]
- ‘defaultColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘colorOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘defaultTransparency’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘transparencyGain’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘transparencyOffset’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘alphaGain’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘alphaOffset’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘invert’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘blend’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘local’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘wrap’ = SDValueBool(bool(true)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘placementMatrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- ‘pointObj’ = SDMDLValueCall(mdl::state::position()__default_call___265) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
[243/294] ‘mdl::ifm::mayaRemapColor(color,float,float,float,float,::ifm::MayaFloatRampAttrEntry[rCount],::ifm::MayaFloatRampAttrEntry[gCount],::ifm::MayaFloatRampAttrEntry[bCount])’¶
- SDPropertyCategory = ‘Input’
- ‘col’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inputMin’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘inputMax’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outputMin’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outputMax’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘red’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- ‘green’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- ‘blue’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[244/294] ‘mdl::ifm::mayaRemapHsv(color,float,float,float,float,::ifm::MayaFloatRampAttrEntry[hCount],::ifm::MayaFloatRampAttrEntry[sCount],::ifm::MayaFloatRampAttrEntry[vCount])’¶
- SDPropertyCategory = ‘Input’
- ‘col’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘inputMin’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘inputMax’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outputMin’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outputMax’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘hue’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- ‘saturation’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- ‘value’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[245/294] ‘mdl::ifm::MayaRemapValueReturn(::ifm::MayaRemapValueReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
[246/294] ‘mdl::ifm::MayaRemapValueReturn()’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
[247/294] ‘mdl::ifm::MayaRemapValueReturn(float,color)’¶
- SDPropertyCategory = ‘Input’
- ‘outValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outColor’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
[248/294] ‘mdl::ifm::MayaRemapValueReturn.outValue(::ifm::MayaRemapValueReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[249/294] ‘mdl::ifm::MayaRemapValueReturn.outColor(::ifm::MayaRemapValueReturn)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[250/294] ‘mdl::ifm::mayaRemapValue(float,float,float,float,float,::ifm::MayaFloatRampAttrEntry[vCount],::ifm::MayaColorRampAttrEntry[cCount])’¶
- SDPropertyCategory = ‘Input’
- ‘inputValue’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘inputMin’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘inputMax’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outputMin’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘outputMax’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘value’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- ‘col’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
[251/294] ‘mdl::ifm::mayaReverse(float3)’¶
- SDPropertyCategory = ‘Input’
- ‘input’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[252/294] ‘mdl::ifm::mayaRgbToHsv(color)’¶
- SDPropertyCategory = ‘Input’
- ‘inRgb’ [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[253/294] ‘mdl::ifm::mayaSetRange(float3,float3,float3,float3,float3)’¶
- SDPropertyCategory = ‘Input’
- ‘value’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘min’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘max’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘oldMin’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘oldMax’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[254/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry(::ifm::MayaSingleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaSingleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaSingleShadingSwitchEntry’ (SDTypeStruct)
[255/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry(float,int)’¶
- SDPropertyCategory = ‘Input’
- ‘inSingle’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘inShape’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaSingleShadingSwitchEntry’ (SDTypeStruct)
[256/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry.inSingle(::ifm::MayaSingleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaSingleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat) [Varying]
[257/294] ‘mdl::ifm::MayaSingleShadingSwitchEntry.inShape(::ifm::MayaSingleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaSingleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt) [Uniform]
[258/294] ‘mdl::ifm::mayaSingleShadingSwitch(float,::ifm::MayaSingleShadingSwitchEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘def’ [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘input’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaSingleShadingSwitchEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[259/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry(::ifm::MayaTripleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaTripleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTripleShadingSwitchEntry’ (SDTypeStruct)
[260/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry(float3,int)’¶
- SDPropertyCategory = ‘Input’
- ‘inTriple’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘inShape’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaTripleShadingSwitchEntry’ (SDTypeStruct)
[261/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry.inTriple(::ifm::MayaTripleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaTripleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3) [Varying]
[262/294] ‘mdl::ifm::MayaTripleShadingSwitchEntry.inShape(::ifm::MayaTripleShadingSwitchEntry)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaTripleShadingSwitchEntry’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt) [Uniform]
[263/294] ‘mdl::ifm::mayaTripleShadingSwitch(float3,::ifm::MayaTripleShadingSwitchEntry[count])’¶
- SDPropertyCategory = ‘Input’
- ‘def’ [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘input’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaTripleShadingSwitchEntry>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[264/294] ‘mdl::ifm::MayaIAUvSets(::ifm::MayaIAUvSets)’¶
- SDPropertyCategory = ‘Input’
- ‘other’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaIAUvSets’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaIAUvSets’ (SDTypeStruct)
[265/294] ‘mdl::ifm::MayaIAUvSets(int,int)’¶
- SDPropertyCategory = ‘Input’
- ‘inShape’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘index’ = SDValueInt(int(0)) [CONNECTABLE]
- Types:
‘int’ (SDTypeInt) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaIAUvSets’ (SDTypeStruct)
[266/294] ‘mdl::ifm::MayaIAUvSets.inShape(::ifm::MayaIAUvSets)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaIAUvSets’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt) [Uniform]
[267/294] ‘mdl::ifm::MayaIAUvSets.index(::ifm::MayaIAUvSets)’¶
- SDPropertyCategory = ‘Input’
- ‘s’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaIAUvSets’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt) [Uniform]
[268/294] ‘mdl::ifm::mayaUvChooser(::ifm::MayaIAUvSets[count])’¶
- SDPropertyCategory = ‘Input’
- ‘uvSets’ [CONNECTABLE]
- Types:
‘SDTypeArray<mdl::ifm::MayaIAUvSets>’ (SDTypeArray)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float2’ (SDTypeFloat2)
[269/294] ‘mdl::ifm::MayaVectorProductOperation(::ifm::MayaVectorProductOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘v’ = SDValueEnum(“mdl::ifm::MayaVectorProductOperation”,0) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaVectorProductOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::ifm::MayaVectorProductOperation’ (SDTypeEnum)
[270/294] ‘mdl::ifm::int(::ifm::MayaVectorProductOperation)’¶
- SDPropertyCategory = ‘Input’
- ‘x’ [CONNECTABLE]
- Types:
‘mdl::ifm::MayaVectorProductOperation’ (SDTypeEnum)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[271/294] ‘mdl::ifm::mayaVectorProduct(::ifm::MayaVectorProductOperation,float3,float3,bool,float4x4)’¶
- SDPropertyCategory = ‘Input’
- ‘operation’ = SDValueEnum(“mdl::ifm::MayaVectorProductOperation”,1) [CONNECTABLE]
- Types:
‘mdl::ifm::MayaVectorProductOperation’ (SDTypeEnum) [Uniform]
- ‘input1’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘input2’ = SDValueFloat3(float3(0,0,0)) [CONNECTABLE]
- Types:
‘float3’ (SDTypeFloat3)
- ‘normalizeOutput’ = SDValueBool(bool(false)) [CONNECTABLE]
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘matrix’ = SDValueMatrix(matrix<float>[4][4](float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1),float(0),float(0),float(0),float(0),float(1))) [CONNECTABLE]
- Types:
‘matrix<float>[4][4]’ (SDTypeMatrix)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[272/294] ‘mdl::ifm::ifmBlack’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[273/294] ‘mdl::ifm::ifmDummy’¶
- SDPropertyCategory = ‘Input’
- ‘c’ = SDValueColorRGB(ColorRGB(1,0,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[274/294] ‘mdl::ifm::ifmCustomDummy’¶
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[275/294] ‘mdl::ifm::ifmLightDiffuse’¶
- SDPropertyCategory = ‘Input’
- ‘intensity’ = SDValueFloat(float(1)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘emissionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[276/294] ‘mdl::ifm::ifmLightSpot’¶
- SDPropertyCategory = ‘Input’
- ‘intensity’ = SDValueFloat(float(0)) [CONNECTABLE]
- Types:
‘float’ (SDTypeFloat)
- ‘emissionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘coneAngle’ = SDValueDouble(double(6.28318548202514648)) [CONNECTABLE]
- Types:
‘double’ (SDTypeDouble) [Uniform]
- ‘dropoff’ = SDValueDouble(double(9.99999997475242708e-07)) [CONNECTABLE]
- Types:
‘double’ (SDTypeDouble) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[277/294] ‘mdl::ifm::ifmBackscatter’¶
- SDPropertyCategory = ‘Input’
- ‘backscatterColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘backscatterRoughness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘backscatterAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘backscatterAnisotropyRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Rotation’
- Types:
‘float’ (SDTypeFloat)
- ‘bump’ = SDMDLValueCall(mdl::state::normal()__default_call___266) [CONNECTABLE]
Label: ‘Bump Map’
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[278/294] ‘mdl::ifm::ifmDielectric’¶
- SDPropertyCategory = ‘Input’
- ‘surfaceThinWalled’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Thin Walled’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘surfaceIor’ = SDValueFloat(float(1.39999998)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘surfaceColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Reflection Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘surfaceRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘surfaceBump’ = SDMDLValueCall(mdl::state::normal()__default_call___267) [CONNECTABLE]
Label: ‘Bump Map’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘surfaceAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘surfaceAnisotropyRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Rotation’
- Types:
‘float’ (SDTypeFloat)
- ‘surfaceDispersionUse’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Dispersion’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘surfaceDispersionAbbeNumber’ = SDValueFloat(float(55)) [CONNECTABLE]
Label: ‘Abbe Number’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘volumeScale’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Scale’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘volumeColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- ‘volumeScattering’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘volumeDirectionalBias’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering Direction’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[279/294] ‘mdl::ifm::ifmOmniEmitter’¶
- SDPropertyCategory = ‘Input’
- ‘frontface’ = SDValueBool(bool(true)) [CONNECTABLE]
Label: ‘Frontface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘backface’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Backface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘transparent’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Transparent’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘intensityMode’ = SDValueEnum(“mdl::intensity_mode”,0) [CONNECTABLE]
Label: ‘Intensity Mode’
- Types:
‘mdl::intensity_mode’ (SDTypeEnum) [Uniform]
- ‘intensity’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Exponential Intensity’
- Types:
‘float’ (SDTypeFloat)
- ‘emissionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[280/294] ‘mdl::ifm::ifmOmniTempEmitter’¶
- SDPropertyCategory = ‘Input’
- ‘frontface’ = SDValueBool(bool(true)) [CONNECTABLE]
Label: ‘Frontface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘backface’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Backface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘transparent’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Transparent’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘emitterMode’ = SDValueEnum(“mdl::ifm::emitterMode”,1) [CONNECTABLE]
Label: ‘Emitter Mode’
- Types:
‘mdl::ifm::emitterMode’ (SDTypeEnum) [Uniform]
- ‘flux’ = SDValueFloat(float(1000)) [CONNECTABLE]
Label: ‘Flux’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘exitance’ = SDValueFloat(float(1000)) [CONNECTABLE]
Label: ‘Exitance’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘exitanceUnit’ = SDValueEnum(“mdl::ifm::exitanceUnit”,2) [CONNECTABLE]
Label: ‘Unit’
- Types:
‘mdl::ifm::exitanceUnit’ (SDTypeEnum) [Uniform]
- ‘colorTemperature’ = SDValueFloat(float(6500)) [CONNECTABLE]
Label: ‘Color Temperature’
- Types:
‘float’ (SDTypeFloat) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[281/294] ‘mdl::ifm::ifmSpotEmitter’¶
- SDPropertyCategory = ‘Input’
- ‘frontface’ = SDValueBool(bool(true)) [CONNECTABLE]
Label: ‘Frontface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘backface’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Backface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘transparent’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Transparent’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘intensityMode’ = SDValueEnum(“mdl::intensity_mode”,0) [CONNECTABLE]
Label: ‘Intensity Mode’
- Types:
‘mdl::intensity_mode’ (SDTypeEnum) [Uniform]
- ‘intensity’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Exponential Intensity’
- Types:
‘float’ (SDTypeFloat)
- ‘emissionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘coneAngle’ = SDValueFloat(float(180)) [CONNECTABLE]
Label: ‘Cone Angle’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘penumbra’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Penumbra’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[282/294] ‘mdl::ifm::ifmSpotTempEmitter’¶
- SDPropertyCategory = ‘Input’
- ‘frontface’ = SDValueBool(bool(true)) [CONNECTABLE]
Label: ‘Frontface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘backface’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Backface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘transparent’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Transparent’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘emitterMode’ = SDValueEnum(“mdl::ifm::emitterMode”,1) [CONNECTABLE]
Label: ‘Emitter Mode’
- Types:
‘mdl::ifm::emitterMode’ (SDTypeEnum) [Uniform]
- ‘flux’ = SDValueFloat(float(1000)) [CONNECTABLE]
Label: ‘Flux’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘exitance’ = SDValueFloat(float(1000)) [CONNECTABLE]
Label: ‘Exitance’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘exitanceUnit’ = SDValueEnum(“mdl::ifm::exitanceUnit”,2) [CONNECTABLE]
Label: ‘Unit’
- Types:
‘mdl::ifm::exitanceUnit’ (SDTypeEnum) [Uniform]
- ‘colorTemperature’ = SDValueFloat(float(6500)) [CONNECTABLE]
Label: ‘Color Temperature’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘coneAngle’ = SDValueFloat(float(180)) [CONNECTABLE]
Label: ‘Cone Angle’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘penumbra’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Penumbra’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[283/294] ‘mdl::ifm::ifmIesEmitter’¶
- SDPropertyCategory = ‘Input’
- ‘frontface’ = SDValueBool(bool(true)) [CONNECTABLE]
Label: ‘Frontface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘backface’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Backface’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘transparent’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Transparent’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘lightProfile’ = SDMDLValueLightProfileReference() [CONNECTABLE]
Label: ‘Light Profile’
- Types:
‘mdl::light_profile’ (SDMDLTypeLightProfileReference) [Uniform]
- ‘intensityMode’ = SDValueEnum(“mdl::intensity_mode”,0) [CONNECTABLE]
Label: ‘Intensity Mode’
- Types:
‘mdl::intensity_mode’ (SDTypeEnum) [Uniform]
- ‘intensity’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Exponential Intensity’
- Types:
‘float’ (SDTypeFloat)
- ‘emissionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[284/294] ‘mdl::ifm::ifmHair’¶
- SDPropertyCategory = ‘Input’
- ‘diffuseReflectionWeight’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘diffuseReflectionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘hairColorMode’ = SDValueEnum(“mdl::ifm::HairColorMode”,1) [CONNECTABLE]
Label: ‘Color Mode’
- Types:
‘mdl::ifm::HairColorMode’ (SDTypeEnum)
- ‘hairColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘eumelanin’ = SDValueFloat(float(1.29999995)) [CONNECTABLE]
Label: ‘Eumelanin’
- Types:
‘float’ (SDTypeFloat)
- ‘pheomelanin’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Pheomelanin’
- Types:
‘float’ (SDTypeFloat)
- ‘melanin’ = SDValueFloat(float(0.300000012)) [CONNECTABLE]
Label: ‘Melanin’
- Types:
‘float’ (SDTypeFloat)
- ‘melaninRedness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Melanin Redness’
- Types:
‘float’ (SDTypeFloat)
- ‘cuticleAngle’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Cuticle Angle’
- Types:
‘float’ (SDTypeFloat)
- ‘ior’ = SDValueFloat(float(1.54999995)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat)
- ‘roughnessLongitudinal’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Longitudinal’
- Types:
‘float’ (SDTypeFloat)
- ‘roughnessAzimuthal’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Azimuthal’
- Types:
‘float’ (SDTypeFloat)
- ‘primaryReflectionRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Primary Reflection’
- Types:
‘float’ (SDTypeFloat)
- ‘dye’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Enable’
- Types:
‘bool’ (SDTypeBool)
- ‘dyeColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[285/294] ‘mdl::ifm::ifmClearCoat’¶
- SDPropertyCategory = ‘Input’
- ‘baseMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___268) [CONNECTABLE]
Label: ‘Base’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘coatIor’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat)
- ‘coatWeight’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘coatRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘coatBump’ = SDMDLValueCall(mdl::state::normal()__default_call___269) [CONNECTABLE]
Label: ‘Bump Map’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[286/294] ‘mdl::ifm::ifmThinFilm’¶
- SDPropertyCategory = ‘Input’
- ‘baseMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___270) [CONNECTABLE]
Label: ‘Base’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘thinFilmThickness’ = SDValueFloat(float(300)) [CONNECTABLE]
Label: ‘Thickness’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘thinFilmIor’ = SDValueFloat(float(2.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[287/294] ‘mdl::ifm::ifmOpaque’¶
- SDPropertyCategory = ‘Input’
- ‘diffuseColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘diffuseRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘specularWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘specularWeightColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularMode’ = SDValueEnum(“mdl::ifm::layerMode”,1) [CONNECTABLE]
Label: ‘Mode’
- Types:
‘mdl::ifm::layerMode’ (SDTypeEnum) [Uniform]
- ‘specular0Degrees’ = SDValueFloat(float(0.0399999991)) [CONNECTABLE]
Label: ‘At 0 Degrees’
- Types:
‘float’ (SDTypeFloat)
- ‘specular90Degrees’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘At 90 Degrees’
- Types:
‘float’ (SDTypeFloat)
- ‘specularExponent’ = SDValueFloat(float(5)) [CONNECTABLE]
Label: ‘Exponent’
- Types:
‘float’ (SDTypeFloat)
- ‘specularIor’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat)
- ‘specularIorColor’ = SDValueColorRGB(ColorRGB(1.5,1.5,1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularType’ = SDValueEnum(“mdl::ifm::SpecularType”,0) [CONNECTABLE]
Label: ‘Type’
- Types:
‘mdl::ifm::SpecularType’ (SDTypeEnum) [Uniform]
- ‘specularRoughness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘specularAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘specularAnisotropyRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Rotation’
- Types:
‘float’ (SDTypeFloat)
- ‘bump’ = SDMDLValueCall(mdl::state::normal()__default_call___271) [CONNECTABLE]
Label: ‘Bump Map’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[288/294] ‘mdl::ifm::ifmGeometryModifier’¶
- SDPropertyCategory = ‘Input’
- ‘surfaceMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___272) [CONNECTABLE]
Label: ‘Surface’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘displacement’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Displacement’
- Types:
‘float’ (SDTypeFloat)
- ‘cutoutOpacity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Cutout Opacity’
- Types:
‘float’ (SDTypeFloat)
- ‘useRoundCorner’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Rounded Corner’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘roundCornerRadius’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Radius’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘roundCornerRoundness’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Roundness’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘acrossMaterials’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Blend With other Materials’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘bump’ = SDMDLValueCall(mdl::state::normal()__default_call___273) [CONNECTABLE]
Label: ‘Bump Map’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[289/294] ‘mdl::ifm::ifmAddEmission’¶
- SDPropertyCategory = ‘Input’
- ‘surfaceMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___274) [CONNECTABLE]
Label: ‘Surface’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘emissionMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___275) [CONNECTABLE]
Label: ‘Emission’
- Types:
‘mdl::material’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[290/294] ‘mdl::ifm::ifmDoubleSided’¶
- SDPropertyCategory = ‘Input’
- ‘frontfaceMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___276) [CONNECTABLE]
Label: ‘Frontface’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘backfaceMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___277) [CONNECTABLE]
Label: ‘Backface’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘geometryModification’ = SDValueEnum(“mdl::ifm::faceSwitch”,1) [CONNECTABLE]
Label: ‘Geometry Modification’
- Types:
‘mdl::ifm::faceSwitch’ (SDTypeEnum) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[291/294] ‘mdl::ifm::ifmBlender’¶
- SDPropertyCategory = ‘Input’
- ‘baseMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___278) [CONNECTABLE]
Label: ‘Base’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘layerMaterial’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___279) [CONNECTABLE]
Label: ‘Layer’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘blendingWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘blendingWeightColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘blendingMode’ = SDValueEnum(“mdl::ifm::layerMode”,1) [CONNECTABLE]
Label: ‘Mode’
- Types:
‘mdl::ifm::layerMode’ (SDTypeEnum) [Uniform]
- ‘blending0Degrees’ = SDValueFloat(float(0.0399999991)) [CONNECTABLE]
Label: ‘At 0 Degrees’
- Types:
‘float’ (SDTypeFloat)
- ‘blending90Degrees’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘At 90 degrees’
- Types:
‘float’ (SDTypeFloat)
- ‘blendingExponent’ = SDValueFloat(float(5)) [CONNECTABLE]
Label: ‘Exponent’
- Types:
‘float’ (SDTypeFloat)
- ‘blendingIor’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat)
- ‘blendingIorColor’ = SDValueColorRGB(ColorRGB(1.5,1.5,1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[292/294] ‘mdl::ifm::ifmSwitcher’¶
- SDPropertyCategory = ‘Input’
- ‘selector’ = SDValueInt(int(1)) [CONNECTABLE]
Label: ‘Selector’
- Types:
‘int’ (SDTypeInt) [Uniform]
- ‘material1’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___280) [CONNECTABLE]
Label: ‘Material 1’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘material2’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___281) [CONNECTABLE]
Label: ‘Material 2’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘material3’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___282) [CONNECTABLE]
Label: ‘Material 3’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘material4’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___283) [CONNECTABLE]
Label: ‘Material 4’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘material5’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___284) [CONNECTABLE]
Label: ‘Material 5’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘material6’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___285) [CONNECTABLE]
Label: ‘Material 6’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘material7’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___286) [CONNECTABLE]
Label: ‘Material 7’
- Types:
‘mdl::material’ (SDTypeStruct)
- ‘material8’ = SDMDLValueCall(mdl::ifm::ifmBlack__default_call___287) [CONNECTABLE]
Label: ‘Material 8’
- Types:
‘mdl::material’ (SDTypeStruct)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[293/294] ‘mdl::ifm::ifmTransmittance’¶
- SDPropertyCategory = ‘Input’
- ‘diffuseColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘specularWeightColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularMode’ = SDValueEnum(“mdl::ifm::layerMode”,1) [CONNECTABLE]
Label: ‘Mode’
- Types:
‘mdl::ifm::layerMode’ (SDTypeEnum) [Uniform]
- ‘specular0Degrees’ = SDValueFloat(float(0.0399999991)) [CONNECTABLE]
Label: ‘At 0 Degrees’
- Types:
‘float’ (SDTypeFloat)
- ‘specular90Degrees’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘At 90 degrees’
- Types:
‘float’ (SDTypeFloat)
- ‘specularExponent’ = SDValueFloat(float(5)) [CONNECTABLE]
Label: ‘Exponent’
- Types:
‘float’ (SDTypeFloat)
- ‘specularIor’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat)
- ‘specularIorColor’ = SDValueColorRGB(ColorRGB(1.5,1.5,1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularColor’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularRoughness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘specularAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘specularAnisotropyRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Rotation’
- Types:
‘float’ (SDTypeFloat)
- ‘surfaceThinWalled’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Thin Walled’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘ior’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘Refraction Index’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘volumeScale’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Scale’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘volumeColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- ‘volumeScattering’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘volumeDirectionalBias’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering Direction’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘bump’ = SDMDLValueCall(mdl::state::normal()__default_call___288) [CONNECTABLE]
Label: ‘Bump Map’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[294/294] ‘mdl::ifm::mayaStandardSurface’¶
- SDPropertyCategory = ‘Input’
- ‘base’ = SDValueFloat(float(0.800000012)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘baseColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘diffuseRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Diffuse Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘metalness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Metalness’
- Types:
‘float’ (SDTypeFloat)
- ‘specular’ = SDValueFloat(float(0.200000003)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘specularColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘specularRoughness’ = SDValueFloat(float(0.400000006)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘specularIOR’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘specularAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘specularRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Rotation’
- Types:
‘float’ (SDTypeFloat)
- ‘transmission’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘transmissionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘transmissionDepth’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Depth’
- Types:
‘float’ (SDTypeFloat)
- ‘transmissionScatter’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
Label: ‘Scatter’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘transmissionScatterAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scatter Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘transmissionDispersion’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Dispersion Abbe’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘transmissionExtraRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Extra Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘subsurface’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘subsurfaceColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘subsurfaceRadius’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Radius’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘subsurfaceScale’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Scale’
- Types:
‘float’ (SDTypeFloat)
- ‘subsurfaceAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘coat’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘coatColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘coatRoughness’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘coatIOR’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
- Types:
‘float’ (SDTypeFloat)
- ‘coatAnisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy’
- Types:
‘float’ (SDTypeFloat)
- ‘coatRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Rotation’
- Types:
‘float’ (SDTypeFloat)
- ‘coatAffectColor’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Affect Color’
- Types:
‘float’ (SDTypeFloat)
- ‘coatAffectRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Affect Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘coatNormal’ = SDMDLValueCall(mdl::state::normal()__default_call___289) [CONNECTABLE]
Label: ‘Coat Bump Mapping’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘sheen’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘sheenColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘sheenRoughness’ = SDValueFloat(float(0.300000012)) [CONNECTABLE]
Label: ‘Roughness’
- Types:
‘float’ (SDTypeFloat)
- ‘emission’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Weight’
- Types:
‘float’ (SDTypeFloat)
- ‘emissionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
- Types:
‘ColorRGB’ (SDTypeColorRGB)
- ‘thinFilmThickness’ = SDValueFloat(float(0.400000006)) [CONNECTABLE]
Label: ‘Thickness’
- Types:
‘float’ (SDTypeFloat)
- ‘thinFilmIOR’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
- Types:
‘float’ (SDTypeFloat)
- ‘thinWalled’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Thin Walled’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘normalCamera’ = SDMDLValueCall(mdl::state::normal()__default_call___290) [CONNECTABLE]
Label: ‘Bump Mapping’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘denseVolume’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Dense Volume’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘texturedVolumeAlbedo’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Textured Volume Albedo’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘texturedVolumeAlbedoBias’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Textured Volume Albedo Bias’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘approximateFresnel’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Approximate Fresnel’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
Types:¶
[1/66] ‘mdl::ifm::emitterMode’¶
- ‘mdl::ifm::emitterMode’ (SDTypeEnum)
int Flux = SDValueInt(int(1))
int Exitance = SDValueInt(int(2))
[2/66] ‘mdl::ifm::exitanceUnit’¶
- ‘mdl::ifm::exitanceUnit’ (SDTypeEnum)
int perSquareSceneUnit = SDValueInt(int(1))
int perSquareMeter = SDValueInt(int(2))
[3/66] ‘mdl::ifm::HairColorMode’¶
- ‘mdl::ifm::HairColorMode’ (SDTypeEnum)
int Chiang = SDValueInt(int(1))
int PigmentConcentration = SDValueInt(int(2))
int PigmentConcentration2 = SDValueInt(int(3))
[4/66] ‘mdl::ifm::layerMode’¶
- ‘mdl::ifm::layerMode’ (SDTypeEnum)
int Constant = SDValueInt(int(1))
int Curve = SDValueInt(int(2))
int Fresnel = SDValueInt(int(3))
int ColoredFresnel = SDValueInt(int(4))
[5/66] ‘mdl::ifm::SpecularType’¶
- ‘mdl::ifm::SpecularType’ (SDTypeEnum)
int kSBSimple = SDValueInt(int(0))
int kSBMicrofacetBeckmannSmith = SDValueInt(int(1))
int kSBMicrofacetGGXSmith = SDValueInt(int(2))
int kSBMicrofacetBeckmannVcavities = SDValueInt(int(3))
int kSBMicrofacetGGXVcavities = SDValueInt(int(4))
int kSBWardGeislerMoroder = SDValueInt(int(5))
[6/66] ‘mdl::ifm::faceSwitch’¶
- ‘mdl::ifm::faceSwitch’ (SDTypeEnum)
int None = SDValueInt(int(1))
int Frontface = SDValueInt(int(2))
int Backface = SDValueInt(int(3))
[7/66] ‘mdl::ifm::MayaBackplateType’¶
- ‘mdl::ifm::MayaBackplateType’ (SDTypeEnum)
int kMBTImageFile = SDValueInt(int(0))
int kMBTTexture = SDValueInt(int(1))
int kMBTMovie = SDValueInt(int(2))
[8/66] ‘mdl::ifm::MayaBackplateFitType’¶
- ‘mdl::ifm::MayaBackplateFitType’ (SDTypeEnum)
int kMBFTFill = SDValueInt(int(0))
int kMBFTBest = SDValueInt(int(1))
int kMBFTHorizontal = SDValueInt(int(2))
int kMBFTVertical = SDValueInt(int(3))
int kMBFTToSize = SDValueInt(int(4))
[9/66] ‘mdl::ifm::IrayProjectionReturn’¶
- ‘mdl::ifm::IrayProjectionReturn’ (SDTypeStruct)
mdl::base::texture_coordinate_info outTextureCoordinateInfo
float2 outUV
[10/66] ‘mdl::ifm::IrayStateReturn’¶
- ‘mdl::ifm::IrayStateReturn’ (SDTypeStruct)
float3 position
float3 normal
float3 geometryNormal
float2 uv
float3 uvTangent
float3 uvBitangent
ColorRGB vertexColor
int label
float animationTime
float normalsDotProduct
float normalsAngle
float normalVectorDotProduct
float normalVectorAngle
float minimumDistance
float3 minimumDistanceVector
float3 minimumDistanceAbsoluteVector
[11/66] ‘mdl::ifm::IrayTextureReturn’¶
- ‘mdl::ifm::IrayTextureReturn’ (SDTypeStruct)
ColorRGB outColor
float outAlpha
float3 outNormal
[12/66] ‘mdl::ifm::NormalMapType’¶
- ‘mdl::ifm::NormalMapType’ (SDTypeEnum)
int NMTColor = SDValueInt(int(0))
int NMTVector = SDValueInt(int(1))
[13/66] ‘mdl::ifm::TangentBitangentMapping’¶
- ‘mdl::ifm::TangentBitangentMapping’ (SDTypeEnum)
int XY = SDValueInt(int(1))
int XZ = SDValueInt(int(2))
int YX = SDValueInt(int(4))
int YZ = SDValueInt(int(6))
int ZX = SDValueInt(int(8))
int ZY = SDValueInt(int(9))
[14/66] ‘mdl::ifm::MayaTextureReturn’¶
- ‘mdl::ifm::MayaTextureReturn’ (SDTypeStruct)
float outAlpha
ColorRGB outColor
[15/66] ‘mdl::ifm::MayaIAWorldInverseMatrix’¶
- ‘mdl::ifm::MayaIAWorldInverseMatrix’ (SDTypeStruct)
matrix<float>[4][4] matrix
[16/66] ‘mdl::ifm::MayaMessageCamera’¶
- ‘mdl::ifm::MayaMessageCamera’ (SDTypeStruct)
matrix<float>[4][4] worldInverseMatrix
float2 size
[17/66] ‘mdl::ifm::MayaRampAttrInterpolation’¶
- ‘mdl::ifm::MayaRampAttrInterpolation’ (SDTypeEnum)
int kMRAINoInterp = SDValueInt(int(0))
int kMRAILinearInterp = SDValueInt(int(1))
int kMRAISmoothInterp = SDValueInt(int(2))
int kMRAISplineInterp = SDValueInt(int(3))
[18/66] ‘mdl::ifm::MayaFloatRampAttrEntry’¶
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[19/66] ‘mdl::ifm::MayaColorRampAttrEntry’¶
- ‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
float position
ColorRGB col
mdl::ifm::MayaRampAttrInterpolation interp
[20/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[21/66] ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
float position
ColorRGB col
mdl::ifm::MayaRampAttrInterpolation interp
[22/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[23/66] ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
float position
ColorRGB col
mdl::ifm::MayaRampAttrInterpolation interp
[24/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[25/66] ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
float position
ColorRGB col
mdl::ifm::MayaRampAttrInterpolation interp
[26/66] ‘mdl::ifm::MayaFileReturn’¶
- ‘mdl::ifm::MayaFileReturn’ (SDTypeStruct)
float outAlpha
ColorRGB outColor
float2 outSize
ColorRGB outTransparency
[27/66] ‘mdl::ifm::MayaRampType’¶
- ‘mdl::ifm::MayaRampType’ (SDTypeEnum)
int kMRTVRamp = SDValueInt(int(0))
int kMRTURamp = SDValueInt(int(1))
int kMRTDiagRamp = SDValueInt(int(2))
int kMRTRadialRamp = SDValueInt(int(3))
int kMRTCircularRamp = SDValueInt(int(4))
int kMRTBoxRamp = SDValueInt(int(5))
int kMRTUVRamp = SDValueInt(int(6))
int kMRTFourRamp = SDValueInt(int(7))
int kMRTTartanRamp = SDValueInt(int(8))
[28/66] ‘mdl::ifm::MayaRampInterpolation’¶
- ‘mdl::ifm::MayaRampInterpolation’ (SDTypeEnum)
int kMRINoInterp = SDValueInt(int(0))
int kMRILinearInterp = SDValueInt(int(1))
int kMRIExpUpInterp = SDValueInt(int(2))
int kMRIExpDnInterp = SDValueInt(int(3))
int kMRISmoothInterp = SDValueInt(int(4))
int kMRIBumpInterp = SDValueInt(int(5))
int kMRISpikeInterp = SDValueInt(int(6))
[29/66] ‘mdl::ifm::MayaRampEntry’¶
- ‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
float position
ColorRGB col
[30/66] ‘SDTypeArray<mdl::ifm::MayaRampEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaRampEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
float position
ColorRGB col
[31/66] ‘SDTypeArray<mdl::ifm::MayaRampEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaRampEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaRampEntry’ (SDTypeStruct)
float position
ColorRGB col
[32/66] ‘mdl::ifm::MayaCompositeOperation’¶
- ‘mdl::ifm::MayaCompositeOperation’ (SDTypeEnum)
int kMCOAdd = SDValueInt(int(0))
int kMCOSubstract = SDValueInt(int(1))
int kMCOMix = SDValueInt(int(2))
int kMCOMultiply = SDValueInt(int(3))
int kMCOScreen = SDValueInt(int(4))
int kMCOOverlay = SDValueInt(int(5))
int kMCODifference = SDValueInt(int(6))
int kMCODodge = SDValueInt(int(7))
int kMCOBurn = SDValueInt(int(8))
[33/66] ‘mdl::ifm::MayaLogicOperation’¶
- ‘mdl::ifm::MayaLogicOperation’ (SDTypeEnum)
int kMLOEqual = SDValueInt(int(0))
int kMLONotEqual = SDValueInt(int(1))
int kMLOLessThan = SDValueInt(int(2))
int kMLOGreaterThan = SDValueInt(int(3))
int kMLOLessOrEqual = SDValueInt(int(4))
int kMLOGreaterOrEqual = SDValueInt(int(5))
[34/66] ‘mdl::ifm::MayaMathOperation’¶
- ‘mdl::ifm::MayaMathOperation’ (SDTypeEnum)
int kMMOAdd = SDValueInt(int(0))
int kMMOSubstract = SDValueInt(int(1))
int kMMOMultiply = SDValueInt(int(2))
int kMMODivide = SDValueInt(int(3))
int kMMOMin = SDValueInt(int(4))
int kMMOMax = SDValueInt(int(5))
int kMMOPower = SDValueInt(int(6))
[35/66] ‘mdl::ifm::volumeInfo’¶
- ‘mdl::ifm::volumeInfo’ (SDTypeStruct)
ColorRGB absorptionCoefficient
ColorRGB scatteringCoefficient
[36/66] ‘mdl::ifm::MayaLayeredTextureReturn’¶
- ‘mdl::ifm::MayaLayeredTextureReturn’ (SDTypeStruct)
float outAlpha
ColorRGB outColor
ColorRGB outTransparency
[37/66] ‘mdl::ifm::MayaLayeredTextureBlendMode’¶
- ‘mdl::ifm::MayaLayeredTextureBlendMode’ (SDTypeEnum)
int kMLTBMNone = SDValueInt(int(0))
int kMLTBMOver = SDValueInt(int(1))
int kMLTBMIn = SDValueInt(int(2))
int kMLTBMOut = SDValueInt(int(3))
int kMLTBMAdd = SDValueInt(int(4))
int kMLTBMSubtract = SDValueInt(int(5))
int kMLTBMMultiply = SDValueInt(int(6))
int kMLTBMDifference = SDValueInt(int(7))
int kMLTBMLighten = SDValueInt(int(8))
int kMLTBMDarken = SDValueInt(int(9))
int kMLTBMSaturate = SDValueInt(int(10))
int kMLTBMDesaturate = SDValueInt(int(11))
int kMLTBMIlluminate = SDValueInt(int(12))
[38/66] ‘mdl::ifm::MayaLayeredTextureEntry’¶
- ‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
ColorRGB col
float alpha
mdl::ifm::MayaLayeredTextureBlendMode blendMode
bool isVisible
[39/66] ‘SDTypeArray<mdl::ifm::MayaLayeredTextureEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaLayeredTextureEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaLayeredTextureEntry’ (SDTypeStruct)
ColorRGB col
float alpha
mdl::ifm::MayaLayeredTextureBlendMode blendMode
bool isVisible
[40/66] ‘mdl::ifm::MayaConditionOperation’¶
- ‘mdl::ifm::MayaConditionOperation’ (SDTypeEnum)
int kMCOEqual = SDValueInt(int(0))
int kMCONotEqual = SDValueInt(int(1))
int kMCOGreaterThan = SDValueInt(int(2))
int kMCOGreaterOrEqual = SDValueInt(int(3))
int kMCOLessThan = SDValueInt(int(4))
int kMCOLessOrEqual = SDValueInt(int(5))
[41/66] ‘mdl::ifm::MayaDoubleShadingSwitchEntry’¶
- ‘mdl::ifm::MayaDoubleShadingSwitchEntry’ (SDTypeStruct)
float2 inDouble
int inShape
[42/66] ‘SDTypeArray<mdl::ifm::MayaDoubleShadingSwitchEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaDoubleShadingSwitchEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaDoubleShadingSwitchEntry’ (SDTypeStruct)
float2 inDouble
int inShape
[43/66] ‘mdl::ifm::MayaMultiplyDivideOperation’¶
- ‘mdl::ifm::MayaMultiplyDivideOperation’ (SDTypeEnum)
int kMMDONoOperation = SDValueInt(int(0))
int kMMDOMultiply = SDValueInt(int(1))
int kMMDODivide = SDValueInt(int(2))
int kMMDOPower = SDValueInt(int(3))
[44/66] ‘mdl::ifm::MayaPlace2dTextureReturn’¶
- ‘mdl::ifm::MayaPlace2dTextureReturn’ (SDTypeStruct)
float2 outUV
float2 outUvFilterSize
[45/66] ‘mdl::ifm::MayaPlusMinusAverageOperation’¶
- ‘mdl::ifm::MayaPlusMinusAverageOperation’ (SDTypeEnum)
int kMPMAONoOperation = SDValueInt(int(0))
int kMPMAOSum = SDValueInt(int(1))
int kMPMAOSubstract = SDValueInt(int(2))
int kMPMAOAverage = SDValueInt(int(3))
[46/66] ‘mdl::ifm::MayaPlusMinusAverageOutput’¶
- ‘mdl::ifm::MayaPlusMinusAverageOutput’ (SDTypeStruct)
float output1D
float2 output2D
float3 output3D
[47/66] ‘mdl::ifm::MayaProjectionProjType’¶
- ‘mdl::ifm::MayaProjectionProjType’ (SDTypeEnum)
int kMPTOff = SDValueInt(int(0))
int kMPTPlanar = SDValueInt(int(1))
int kMPTSpherical = SDValueInt(int(2))
int kMPTCylindrical = SDValueInt(int(3))
int kMPTBall = SDValueInt(int(4))
int kMPTCubic = SDValueInt(int(5))
int kMPTTriPlanar = SDValueInt(int(6))
int kMPTConcentric = SDValueInt(int(7))
int kMPTPerspective = SDValueInt(int(8))
[48/66] ‘mdl::ifm::MayaProjectionFitType’¶
- ‘mdl::ifm::MayaProjectionFitType’ (SDTypeEnum)
int kMPFTNoFit = SDValueInt(int(0))
int kMPFTCameraFilm = SDValueInt(int(1))
int kMPFTCameraRez = SDValueInt(int(2))
[49/66] ‘mdl::ifm::MayaProjectionFitFill’¶
- ‘mdl::ifm::MayaProjectionFitFill’ (SDTypeEnum)
int kMPFFFillFit = SDValueInt(int(0))
int kMPFFHorizontalFit = SDValueInt(int(1))
int kMPFFVerticalFit = SDValueInt(int(2))
[50/66] ‘mdl::ifm::MayaProjectionReturn’¶
- ‘mdl::ifm::MayaProjectionReturn’ (SDTypeStruct)
float outAlpha
ColorRGB outColor
ColorRGB outTransparency
[51/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[52/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[53/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[54/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[55/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[56/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[57/66] ‘mdl::ifm::MayaRemapValueReturn’¶
- ‘mdl::ifm::MayaRemapValueReturn’ (SDTypeStruct)
float outValue
ColorRGB outColor
[58/66] ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaFloatRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaFloatRampAttrEntry’ (SDTypeStruct)
float position
float floatValue
mdl::ifm::MayaRampAttrInterpolation interp
[59/66] ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaColorRampAttrEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaColorRampAttrEntry’ (SDTypeStruct)
float position
ColorRGB col
mdl::ifm::MayaRampAttrInterpolation interp
[60/66] ‘mdl::ifm::MayaSingleShadingSwitchEntry’¶
- ‘mdl::ifm::MayaSingleShadingSwitchEntry’ (SDTypeStruct)
float inSingle
int inShape
[61/66] ‘SDTypeArray<mdl::ifm::MayaSingleShadingSwitchEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaSingleShadingSwitchEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaSingleShadingSwitchEntry’ (SDTypeStruct)
float inSingle
int inShape
[62/66] ‘mdl::ifm::MayaTripleShadingSwitchEntry’¶
- ‘mdl::ifm::MayaTripleShadingSwitchEntry’ (SDTypeStruct)
float3 inTriple
int inShape
[63/66] ‘SDTypeArray<mdl::ifm::MayaTripleShadingSwitchEntry>’¶
- ‘SDTypeArray<mdl::ifm::MayaTripleShadingSwitchEntry>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaTripleShadingSwitchEntry’ (SDTypeStruct)
float3 inTriple
int inShape
[64/66] ‘mdl::ifm::MayaIAUvSets’¶
- ‘mdl::ifm::MayaIAUvSets’ (SDTypeStruct)
int inShape
int index
[65/66] ‘SDTypeArray<mdl::ifm::MayaIAUvSets>’¶
- ‘SDTypeArray<mdl::ifm::MayaIAUvSets>’ (SDTypeArray)
- Item Type:
- ‘mdl::ifm::MayaIAUvSets’ (SDTypeStruct)
int inShape
int index
[66/66] ‘mdl::ifm::MayaVectorProductOperation’¶
- ‘mdl::ifm::MayaVectorProductOperation’ (SDTypeEnum)
int kMVPONoOperation = SDValueInt(int(0))
int kMVPODotProduct = SDValueInt(int(1))
int kMVPOCrossProduct = SDValueInt(int(2))
int kMVPOVectorMatrixProduct = SDValueInt(int(3))
int kMVPOPointMatrixProduct = SDValueInt(int(4))